Forum Discussion

Daze623's avatar
5 years ago

Can we please get a more accurate connection check?

I'm so sick and tired of picking a server that has 0% PL and 50-80ms and then be greeted with latency and packet loss icon through out my whole game.

7 Replies

  • @Daze623 The lobby server is not what you get in game. I have no idea how it works but I know it isnt the lobby one.
  • @hayhor you're telling me that it doesn't work? so what is the point of adding a data center list?
  • hayhor's avatar
    hayhor
    Hero
    5 years ago
    @Daze623 I really have no idea. But I know I connect to a data center I
    closest to me with 24 ping and end up in a game data center across the country that is 66 ping fairly often.
  • @hayhor how did you know that you connected to a different data center? When I check in-game I'm still connected to the one I picked but the difference is that I'm having a consistent PL and Latency icon show up on the top right.
  • @Daze623 Use performance display? Gives you a better look at it

    I am also always on the same server that I lock onto on the main menu. Consistent ping, no PL
  • hayhor's avatar
    hayhor
    Hero
    5 years ago

    @Daze623I only use the performance display which doesn't show the data center but I can guarentee there is no way ping goes from 20s to 60s from the same one. Lobby and in game data centers are different too.

  • @hayhorLobby server handles player data (account stuff, stats, matchmaking, etc.) while game servers process match simulation (positioning, interactions, outcome, etc.). Very different things which would affect the gaming experience very badly if done simultaneously on the same machine.

    Also, the performance display doesn't reflect the network buffering, which might be dynamic to make up for the limitations of performance. The buffer may vary between 1-3 frames (maybe more), and that can mean 33-150ms of additional lag server side(considering the tick rate of 20-30hz)  and 16.66 - 50ms of additional lag client side (considering a framerate of 60 fps). It's a pretty wild guess, but can explain the hugely different experience we sometimes get, although the basic ping is about the same.