Forum Discussion
5 years ago
@Koochi-Q
5 - very detailed reflections can be heavy on performance. I'd stick with the idea of having a 3rd person view, there is actually another easter egg enabling that, just that it doesn't have a way to switch it on/off quickly and you can't see 1st person and 3rd person at the same time. By the way, changing to 3rd person is just a clientside thing, server doesn't care how you see yourself 🙂.
7 - I agree, would make sense with AI enabled. But I think you can get about 200m away from a dummy, which is pretty OK already.
9 - AI enabled dummies are simulated on the server, so, if you want to simulate more lag, just connect to a very distant data center and run a firing range from ther, it might decrease your accuracy. I have to try this myself. Still, the AI moves much more predictable, linearly and it's also pretty bad at dodging, so it's much easier to hit dummies.
There is a way to free servers from Firing Range matches, by hosting them locally. Party leader would act as host for his friends. This has its own issues, though. If party leader leaves, it's game over for everyone. Then, host would benefit from no lag, while distant friends could get average delays much bigger than in the actual server matches. And this would also expose server side code to the clients and, therefore, hackers.
5 - very detailed reflections can be heavy on performance. I'd stick with the idea of having a 3rd person view, there is actually another easter egg enabling that, just that it doesn't have a way to switch it on/off quickly and you can't see 1st person and 3rd person at the same time. By the way, changing to 3rd person is just a clientside thing, server doesn't care how you see yourself 🙂.
7 - I agree, would make sense with AI enabled. But I think you can get about 200m away from a dummy, which is pretty OK already.
9 - AI enabled dummies are simulated on the server, so, if you want to simulate more lag, just connect to a very distant data center and run a firing range from ther, it might decrease your accuracy. I have to try this myself. Still, the AI moves much more predictable, linearly and it's also pretty bad at dodging, so it's much easier to hit dummies.
There is a way to free servers from Firing Range matches, by hosting them locally. Party leader would act as host for his friends. This has its own issues, though. If party leader leaves, it's game over for everyone. Then, host would benefit from no lag, while distant friends could get average delays much bigger than in the actual server matches. And this would also expose server side code to the clients and, therefore, hackers.
5 years ago
@DoYaSeeMe
5) Ohhh I don’t need to see myself in great detail or a 0ms delay while strafing, but more how far a flick to the right is as opposed to 2 seconds and such...
Wait an easter egg for that? That might work as well tbh...
7) yea, but it’s always downhill and not on same height. That’s more of the problem. Whenever I have a sniper (almost never), I’m usually at around eye lvl of my target even from 100-200m away.
9) this is all true
5) Ohhh I don’t need to see myself in great detail or a 0ms delay while strafing, but more how far a flick to the right is as opposed to 2 seconds and such...
Wait an easter egg for that? That might work as well tbh...
7) yea, but it’s always downhill and not on same height. That’s more of the problem. Whenever I have a sniper (almost never), I’m usually at around eye lvl of my target even from 100-200m away.
9) this is all true
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