Forum Discussion
reconzero
3 years agoSeasoned Ace
@hayhor
If you're saying that one squad with one or two snipers can completely lock down one of those areas to the point where movement - leaving aside the push - is not possible... then I have to take you at your word, although that couldn't be less true for me when I play that map. So now I'm asking myself: is this "problem" real to the point that the map is really uncompetitive at higher levels of play, or are higher level players somehow more rigid and less creative in their ability or willingness to address the way maps play? I ask the question because I see the vast majority of players every single day who try to force the game to conform to their personal idea of how it should work, rather than adapting their own gameplay to the way the game actually does work. I assume this is an issue across all skill levels, especially when I see high-profile examples like the gold knock-down shield. This seems like that to me.
If you're saying that one squad with one or two snipers can completely lock down one of those areas to the point where movement - leaving aside the push - is not possible... then I have to take you at your word, although that couldn't be less true for me when I play that map. So now I'm asking myself: is this "problem" real to the point that the map is really uncompetitive at higher levels of play, or are higher level players somehow more rigid and less creative in their ability or willingness to address the way maps play? I ask the question because I see the vast majority of players every single day who try to force the game to conform to their personal idea of how it should work, rather than adapting their own gameplay to the way the game actually does work. I assume this is an issue across all skill levels, especially when I see high-profile examples like the gold knock-down shield. This seems like that to me.
Gabrielmojo26
3 years agoSeasoned Ace
@reconzero Simply put, it comes down to game awareness, which imo, is mostly seen in higher end lobbies. You won't see a 3 stack gate keeping with a vantage, teammates using a charged senty, or skull piercer longbow three taping you in gold lobbies or below.
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