Forum Discussion

NullEffective9's avatar
4 years ago

For casual queue: a) Good MM b) Low queue times c) Trios vs. Trios -- Choose one

I keep seeing this discussion pop up in General and Feedback forums, and it's high time that everyone is reminded that your casual queue experience has to be weighted against the three items mentioned:

  • Good SBMM
  • Low queue times
  • Premades vs. premades

You can basically choose one sometimes. For people who are in less populated servers, they'll understand that if they get in quick it might be because the game understands that the player pool is lower than normal, so they are going to go against people of higher or lower skill than themselves. There are also times when solo queue have to go against premades because otherwise they're stuck in the queue forever.

Granted, I understand that many people are playing casual right now because they feel ranked is a bit lopsided. But the queue is not always going to be daisies as a result. Additionally, if this was more of a problem in ranked (which from what I see, is very rare), then it would be a different discussion. But at some point, even in ranked, a balance has to be struck to get people into a game together.

So, which one will it be? Do you just want to wait forever for a game that will have good matchmaking because it takes that long to pull people together? Or would you rather get in quick and hope for the best?

24 Replies

  • I hear you. As it pertains to the baseball example, all of those examples involve players in an organized league, who all consciously made the decision to play in a “totally fair competitive, tournament like” situation.

    I guess we’re really talking about skill disparity and assessing the likelihood that any one person/team has in winning, in any given situation. I think about situations in which the worst team in the MLB has to play the best team— the lesser team isn’t allowed to say “this isn’t fair, we have a very small chance of winning!”. They play the game and they establish the outcome. A hierarchy is established.

    Again, I will state that comparing “non-ranked pvp” and organized sports is not the best analogy. However, it is TOTALLY fair to compare organized sport to “ranked video game experiences”.

    Ranked needs to do a better job at ensuring the experience is curated to meet the “true skill” of the current players. I think that Split De-Ranks work in opposition to this. Deranks allow for more skilled players to intentionally abuse the system and bully lesser skilled players— this is much different than allowing these players to meet by chance through a more random matchmaking.

    Finally, I would like to state that I do NOT want the removal of SBMM. New players, and players with disabilities should have their own space to play and learn. But after a certain experience level, the non-ranked mode of any pvp game should big a mixed bag (so long as there is a ranked/sbmm mode simultaneously available for people who only want to play people in their exact skill range).

  • The unfair MM has nothing to do with queue timers or pre-mades. For the last month my duo partner and I have been testing the MM system. After a win it takes 5 bad games where you die early (or quit in the jump ship) to get back to fair lobbies. The difficulty of the lobby has no effect on queue time. The better you do in a match the harder the next match will be, its that simple.

  • hayhor's avatar
    hayhor
    Hero
    4 years ago

    @NeonXXPPremades definately affect lobbies. I have thousands of games as a premade and solo queue. There is a noticeable difference. When in a premade you get put into lobbies with more premades. And generally premade teams are better than solo.

    And queue times definately affect lobbies as the MM tries to get people into games quickly.

  • @NeonXXP This can be due to any other number of factors, though. I've won games and had even easier lobbies after, even lobbies after or harder ones. I've also noticed a bias based on the general MMR of someone that I team up with.