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Yeah its getting really disheartening getting two teammates who are lvl 30 and going up against pred/tournament premades who stack and are on voice. Atleast give us a soloq in 3s (and have a que for premades separated)...
My kd went from 4,3 down to 2,8 as a solo q player, my winrate is garbage at this point. Even if you manage to kill a squad, the teammates yonk all the loot run and die in 2 seconds, like wtf are you even supposed to do at that point. Solo tournament 3 stacks, who have atleast 1 or 2 players abusing the * out of aim-assist on PC? Just un-plug my mouse, connect my atari joystick and pop some adderall? Is that the gameplay? Just so you can enjoy pubs btw. I hate ranked with a passion and have never played it, after seeing what the "gameplay" was like. I.E hiding/camping and holding hands 24/7.
And they are not even looking into aim-assist on PC in next season, I see no point in playing this game anymore - why bother, when a random controller player who moves like a seal can lazer you in close range due to how busted it is. But guess what, they will give us cross play - yay, we get to fight more A.I aims.. No amount of good movement protects against aim-assist, just as it wont against aim-botters in close range...
I ran into this goibby, I cracked him with a Mastiff - took cover, jumped straight at him and hit him again (but not a clear shot) he was one hit, but he lazered me immediately with a prowler (I had purple armor). I was 100% sure I had that fight since I cracked him in first engagement with out getting hit, but then I saw his name after I died "controller165hz".
No wonder why all the really good MnK players left this game for Valorant
I had 3 games lastnight fighting full squads who all were using aimbots - every single person in the squad had aimbot, hope you guys on console will find it as fun as we do on PC. Not sure if you guys have ever been targeted at the same time by 3 different aimbots, but boy are you in for a treat.
- 6 years ago@NitromethaneAP A VERY serious issue that no one here seems to have a valid response to is:
Why is it OK that (overall) lower skilled players are winning MORE than people who practice to get better?
I’m diamond/Master level and I have Gold-skill level friends who win more pub matches than me. It’s actually ridiculous— I have won two matches in the last 15 days. My pub lobbies are literally half pred/diamond trails.
How is this ok?
How come people are concerned with the gaming experience of the lower skilled tier but not concerned with the experience of the people who happen to have decent aim?- 6 years ago
@Axs5626Sxa5001 I've talked a little about this here: https://answers.ea.com/t5/General-Discussion/Serious-Fix-Needed-Proof/m-p/9372099#M99471
Essentially to the developer / publisher, it's OK because therein exists different types of players. You've got professional players / streamers who are going to buy skins no matter what. Then you've got the people who are average / higher skill who are going to do the same thing. Long time players might not buy as many cosmetics / packs as these players, but they're going to keep playing which bolsters how good your game is on paper through player retention, overall activity, etc. etc.
But newer / casual players? They're the most volatile group to profit off of, simply because they've got no real incentive to keep playing the game. If they're not having fun, they're not going to buy skins / keep playing, they're just going to move onto whatever is fun for them. That's why recent changes (SPECIFICALLY Pathfinder Nerf and the adding of Random Recoil to weapons) were implemented to ease newer players into getting a feel for the game without getting stomped by existing players. Through positive reinforcement (AKA netting newer players easy wins by tacking them onto higher skilled players) they're going to be more inclined to buy skins / packs than someone who got pub stomped for 4 matches in a row.
I've got a whole theory about the prevalence of E-Sports (specifically CS:GO) and streaming has created this culture of feeling like you have to have a skin in order to be good, or that not having a skin somehow makes you less of a player or it's shameful to not have one, and how in particular this has created a profitable environment that preys on peoples insecurities to order to sell overpriced cosmetics, and how this has influenced players as a whole to be very willing to pay top dollar for something that's completely non-essential. It's always mind boggling for me to read everywhere about people paying ridiculous amounts of money for things that you can wholly live without.
- 6 years ago@pastaclown I absolutely appreciate your input.
I too have spoken about this topic; specifically here on this forum I have had TWO threads deleted by admins because I discussed how SBMM seeks to achieve “equal outcomes” (low skilled players winning as much as high skilled players).
It’s simply not right, but people here seem less inclined to discuss or acknowledge such a thing.
- 6 years ago@Axs5626Sxa5001 Well, my win rate is just 5%. I wonder who wins the rest 95 out of 100 games lol.
- hayhor6 years agoHero@Axs5626Sxa5001 Because there are a ton more lower level folk than upper level. Masters and preds are .2% of the player base. Diamonds are what, another couple %?
I am not saying it is right that you win less but I'm not sure what the answer is.- 6 years ago@hayhor
What about randomly populated lobbies? If you want to win more matches than you have to practice to get better. Improving your skills = more wins.
The problem is that SBMM negates this. If you improve your skills then you only end up playing harder opponents and that means less wins. So ultimately, everyone is winning at the same rate (except the very best team in the world).
Isn’t that ridiculous?
If pub lobbies were random, Then at least stats would mean something. My friend in Gold had a HIGHER K/D and win ratio than I do and I swing between diamond and masters. He is having MUCH more fun AND success than me. Is that fair?
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