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So I have been thinking about this a lot, because netcode is something I am deeply interested in.
If the Server is the exclusive authority to adjudicate damage, then a Client (Console, PC) could not cheat in any way to tell it that a single shot was adequate (unless we are talking Kraber head shot...).
If the Client is able to actually convince the Server that one shot did like 400 damage, say, then the netcode isn't the issue, the dev team is.
But it is more likely that the netcode in its attempts to "catch up", so it compressed shots together (since the Server gets data with a different time stamp and must smooth out the events in shorter time span). If that is the case, the report should not show just one shot, but how ever many would be necessary. That is different from you "hearing" a single shot.
@RockDokRock, I can't understand the attraction to FortNite. It is like playing Mario Brothers. How is it number one played game?
- RockDokRock11 months agoSeasoned Ace
@MrGreenWithAGunNo idea, I've never played fortnite nor have I mentioned it. I believe they were one of the first big Battle Royale titles so with that comes a market share.
- 11 months ago
@RockDokRock
Why is Fortnite so popular?
Because UEFN. Players can make own games inside the game. As a result there are hundreds of different things to do inside Fortnite.
Tired of playing BR PvP-> Go play guitar hero style music game, prop hunt, parkour, shoot zombies (or bots) or drive cars off of a huge ramp into a dartboard for points.Fortnite is about fun for everyone. Thats why they are making big bucks. Thats why they have LEGO/Eminem/Lady Gaga/Metallica/Marvel collabs and Apex has Post Malone (no diss on Post Malone).
Go all in on the fun for the masses part BUT should you want to play serious PvP that too is possible.
Best thing about the UEFN is that by making games to Fortnite, they get paid royalties or something on how many people play their games. Fortnite version of OnlyUp had massive amount of players and according to some reports at some points the guys who made that had earned about 3,4million USD from it. EA would never.
CS is a competitive shooter with no bs. Apex is somewhere in between not really knowing what it wants to be.
Some of the streamers made some really fun looking mods on R5 Reloaded Apex like prop hunt etc but there is no support from EA for any of that as they want to maintain the serious image.- 11 months ago
I have an issue with respawns approach to cheating in general.
it seems the only cheats that get banned are the ones pointed out by pros and content creators, they are the only people given any traction. No one seems to address the sheer amount of games that these people have ruined in order to achieve that rank.
I know most devs are bad but respawn refuse to even acknowledge the issue, in game reporting is largely ignored, i know this because ive reported players that are defo cheating (50% server amount of kills) and that player contnues to play to this day.
When your in low level ranked games and people are playing better than pros you know its an issue, i get that there are a lot of smurf accs but i still think people pull the wool over thier own eyes.
This season has been that bad for whatever reason ive simply stopped getting any enjoyment out of the game
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