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iiure's avatar
iiure
Seasoned Newcomer
1 day ago

Here is a Valkyrie rework concept.


passive: vtol jets
basically she gets way more fuel and high agility thrusters, but her jetpack NEVER auto recharges anymore. when you run out of fuel you have to safely get behind cover and press a button to do a manual 2-3 second refill animation. this gives nearby enemies an audio cue to push you when you're vulnerable so you cant just spam flight blindly.

tactical: drone sweep
she deploys a micro drone for an aerial scan up to 75 meters,  but to prevent cheap wallhacks the scanned enemies are ONLY visible on the mini map, not through walls on screen. cooldown would stay the same as live game (25 seconds).

ultimate: multi lock pod (4 min cooldown)
valk taps her headset and a transparent holo targeting grid pops up on your screen. you can only lock onto people if they are caught in your drone sweep, shooting their guns, or using their own tacticals/ultimates. 
you have to manually steer your reticle over an enemy with your flight sticks or whatever (kind of like gamepigeon archery aim physics) and keep it on them for 1 full second. youll hear a tracking progression tone until you hear a "beep beep" lock confirmation. 
it fires 3 missiles max but strictly capped at 1 lock per person (40 damage). the missiles will aggressively track and follow them through open doors if they run inside, but if they close a door in time, the rocket slams into the door and completely destroys it while dealing zero damage to the player. also zero splash damage so if you miss it does nothing. (basically like how conduit's old axle ult concept tracked).

level 2 perks: 
- pilots intel: valk (and only valk) sees enemy health bars on the minimap during drone scan.
- aerial expert: (Whatever it is rn)

level 3 perks:
- threat lock: reduces ultimate hold time to 0.75 seconds.
- rapid sweep: reduces drone cooldown by 5 seconds.

let me know what you guys think, open to criticisms and suggestions!

3 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 day ago

    So if I'm reading this right (and I like a lot of these ideas) then I would no longer have my skyward dive ultimate. And, at least for me personally, that would be pretty close to a deal-breaker.

    I dislike the idea that a tool with myriad uses, one that can be aggressive or passive, depending on situation or mood, is replaced with something that has only one purpose and can only be used for that purpose. Imo, it takes creativity and versatility out of the equation and replaces it with "shoot first, ask questions later," and this game already has SO many legends that are purpose-built for combat and only for combat. If that's someone's play style... then that's great, but I'd really like to see some legends remain who have more than one speed... who offer me options other than just full frontal assault.

  • iiure's avatar
    iiure
    Seasoned Newcomer
    1 day ago

    Yo! thanks for the feedback. what are some of these ideas you like? what would you change? lmk!

  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 day ago

    I loved the proposals for both passive and tactical. If anything, I'd say the passive would be incredibly powerful and might well more than make up for the loss of skyward dive. It's only the ultimate that I'm wary of, and not because I think it would be a bad idea - only because I'd be sorry to give up the current ult.

    As far as her skyward dive height... they only bumped it up a few months ago, so if they choose to walk some of that back then I'm okay with it. I will only say that I think they should nerf the mobile jump tower now. There shouldn't be a situation where anyone in the game can get a pick up that's just as powerful as her ultimate. Close, sure. But not as.

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