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It really has no advantage in its current state, diff classes have diff trade offs. Tanky vs squishy, speed vs slow, so on and so fourth. At the minute loba and path are no good at making an aggressive play unless they are willing to commit to it.
Now when I chose to play caustic or gibby and I get in a fight im willing to commit to that fight even if it goes pair shaped because they are more tanky and they have defensive abilities. Caustic can buy time to heal and rez with gas, gibby can use a shield for faster heal and get a rez.
Loba and path have one choice when there team gets knocked fight or flight. How I would play these toons when im last alive is I would port in and be aggressive and port or grapple out when it goes south and then if I had an opportunity to get the kills and rez my team I would if not I would whizz around the back of the team wait for them to leave and grab my teams banners.
What do we have instead 2 gimped classes that can't even master what they was designed to do which is play passive aggressive.
Ive never cried nerf for anything on a game, its funny how people complain about stuff because they can't handle getting outplayed. Fact is someone's always better at doing something than the next guy and it don't matter what class it is they will still continue to get outplayed.
All the developer's have done is removed the fun of playing a build like pathfinder. If a team is constantly getting outplayed by a pathy taking the high ground on you, you have two choices back away or take the high ground first.
There was a big difference between being outplayed buy a tactical manoeuvre and just plain getting stumped because one thing is ridiculously op Loba,s tactical makes it too easy for her to escape as the audio cue is too quiet the ability for the mastiff to knock someone one with white armour and helmet in one shot if they hit you in the head is not balanced or fun Pathfinders grapple with such a long cool down might as well be an Ultimate rather than a tactical but the biggest thing about increasing the time the grapple is that that it stops the character from being fun there is is a delicate balance between fun and power as both the person playing and the person they're up against should enjoy oi the characters they're playing standing equal chance of winning if they make the right decisions legendary weapons such as the kraber reward players for skill and lock in actually managing to obtain them even with a devotion it is no guarantee that you will win the battle if you do not take the proper position
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