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Cheese9Man's avatar
4 years ago

Hot take: There are no casual multiplayer games anymore

This is not rant thread but more of an observation of the current gaming culture. All competitive multiplayer games that I've played recently are really sweaty/competitive. I've experienced this in Apex, DOTA, and even some mobile games. Nintendo family friendly games aren't an exemption too since everyone is so good at Mario Kart 8 and Super Smash Bros already. I've seen recent threads being made here complaining why there are sweats in pubs where it should just be a chill mode. But the thing about competitive multiplayer games is that no one really likes to lose and everyone, if not most, play to win. You can't really control how other people should play. 

I would be happy to be proven wrong and have you guys recommend some casual multiplayer (non-coop) games. What I do is just play single player games or against AI enemies in Mario Kart if I want to chill. I know many of us here are gaming veterans already but I guess this is just an evolution of the gaming culture and gone are the days when most games are played to chill. Only way devs could counter this is a good matchmaking algorithm but I haven't seen that game yet. As you get better, you're definitely put against better players as well which is very understandable. I guess this is just the reality I'm willing to accept that if you don't sweat, you just lose in games nowadays. 

Multiplayer games that I played that started as casual games but are now sweaty and very competitive:

- Fall Guys

- Rocket League 

- Apex

- Mario Kart

- Super Smash

- Black Ops 1. I still remember being good at this game when it came out but after 2 weeks everyone was better than me. Still my favorite CoD though. LOL. 

- Pokemon Unite or any Pokemon game

27 Replies

  • @Cheese9ManI somewhat agree. But if they wanted as I've suggested, do mm based on filters that each player has set finding players with similar interests/goals/play styles. That could possibly create a more casual type lobby or at the very least casual tms.

    But I also feel any online shooter is gonna be pretty competitive so I feel games like Minecraft or Roblox or some other non shooter would be more casual.

  • dSKyNafinchin's avatar
    dSKyNafinchin
    Hero
    3 years ago
    @Asmodeus566 I'm just waiting on it to come to Xbox. It looks amazing! I just don't have a computer that can push video games, currently.
  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @dSKyNafinchin 

    They are working on it for console. 

    you could check the requirements for pc. I do not think it needs much. Otherwise it will be well worth the wait 

  • @Cheese9Man 

    There are lots of casual multiplayer games out there.

    probably not most ego shooters or other games where one is in comp against the other players. Lots of co-op games out there as well as rpg style games.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    3 years ago

    @DankToliet wrote:
    @Cheese9Man You should see the Xbox LFG posts. Even for pubs ppl require 20bomb & 4k badges. It's mind numbing

    This is why I have to endure ads for Apex boosting services practically every time I watch a youtube video now.  There's also been an uptick in reports of people teaming and damage/kill farming lately.  Every time someone gets respawned, they can harvest the same replicator materials all over again to buy beacons.

    "Gee, why do I keep seeing the same anonymous mode Wattson getting kill after kill with her fences in the kill feed?"  It's so damned sad.  I used to enjoy playing ranked up to gold, so that I could have what felt like much more fair matches than in pubs.  I haven't touched ranked since the frist week of S13 when I discovered they'd reset even experienced players back to Rookie, but somehow I was still getting destroyed.

  • @Cheese9Man

    Part of this conversation involves a definition of “casual”.

    The onset of online multiplayer games had one definition. Casual meant that in non-ranked modes, a game put players of all skill together. This produced certain outcomes, and they looked like: players above average had better outcomes than players who were below average. To any sane person this looked ok. Below average players had below average outcomes and above average players had above average outcomes (performance ratios).

    But the culture shifted. People became tired of losing to people more skilled than themselves. People desired a space where they can win too. Some people think this is good and some people think this isn’t good. Companies realized that if they catered to this shift, they would make money. They were right, and matchmaking shifted towards an experience that tries (imperfectly) to address this.

    Make no mistake, lower skilled players are still winning more than they typically would have, but the experience feels manipulative, and in the occasion that lower skilled players do obviously play higher skilled players, people feel “cheated”.

    So what’s better: random matchmaking or SBMM/EOMM? Above average players typically hate it and below average players typically like it. I don’t blame either side. Whatever the case, gaming companies are going to do what’s need to maximize profits; regardless if it’s fair or not.

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