@hayhorAdmittedly, not very many. But that's only part of it. For example, I can't explain why I love the flatline, but I do. But the difference between a flatline with no attachments and a flatline with even just blue across the board... to me it's night and day. The idea of picking up a gun off the floor and having to use it before I have it properly kitted... it's kinda my worst nightmare. I'd rather quit the match and start over before I just hand a free kill to some luckier (or better) player.
Or to put it another way, I assume that everyone in the game is better than me, and that if I'm going to have a chance then I have to take every advantage the game can offer. Rather than relying on getting lucky. Another form of "luck management," you might say. Which is what makes me more reliant on a decent loot pool, or on the time it takes to find gear in a loot poor environment. Give me loot or give me time.
Which brings me to gripe #877. Late-game bin resets. Suddenly the loot pool is richer than it has ever been, but it's rich for everyone which is a fancy way of saying it's rich for no one. The reset is just a slap in the face to the methodical looter who is hoping to get an advantage over the more impatient players in the game. So much for handicapping the weak, the stupid, and the impatient. Bad decisions = no consequences, not what I call well thought out design. Feast or famine loot is just lazy on the dev's part. Or so says me.
Wow, did I wander off topic there or what?