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While I am very excited for this new ranked system, I think kills should definitely be more emphasized when it comes to rewarding points in this system! The point cap on kills is going to enforce a camping play style which in my opinion is not going to be very fun. I think the system should be changed immediately to put more emphasis towards killing others which will force the players to actually go out and find others to kill rather than camp the whole game. Kills need to be emphasized more especially because placement and champion rewards so many points. With how ranked is currently laid out, the best strategy will be to camp until the last few squads, and then kill that squad for your kill points. Since there is a cap of 5 kill points, a generic scenario might look like... drop somewhere and kill that squad that will grant you 1-2 kill points. After that, camp until the last couple of squads where you will get another 1-3 kills where you will hit that kill point cap, place high, and possibly be the champion. Maybe change the system to where if you hit a certain number of kills (while also increasing the kill point cap) while also being champion, you get bonus points. Kills is definitely the most coveted stat in this game and this ranked system is preventing players from showing their true skill by racking up kills in a game. Pleeeeease change this before Season 2 starts.
- 7 years ago
I think damage should be rewarded instead of kill : 200 damage get 1 RP (Max 5 RP).
Since people could easily steal kill, but they can't steal damage.
- 7 years ago
I would agree with you, if Apex had solos. To use your example; 3 allies drop in a zone and 3 enemies, which gives you a possible +3 kill RP but would leave both of your allies with +0 kill RP. So if we're maximizing, then each team should be striving for at least 15 kills per match, which is about avg for teams now and that's assuming perfect kill RP spread between allies but obviously that's very unlikely to be a common reality.
Honestly, I think they should up the total RP per kill to 2, raise kill RP cap to 10, make 10th+ reward 3 RP, 5th+ reward to 4+x(x = 1 minimum) for each kill over 5, and champion reward should be the same but + free admission to join your next ranked match.
So essentially, winning the match means you pay no RP to play another, so if you continue to win you easily climb the ladder, but you ultimately NEED kills to gain any significant increase to your total RP and thus, higher tiers of play due to the requirements in RP to qualify for higher tiers increasing somewhat significantly. Say 100 RP or so- perhaps more- so if your the bush-warrior type who camps all game, you may indeed win but it's gonna take ages to climb the ladder with gains of only around 13 per match if the only kills you get are the final squad. I think some kind of system like this would most facilitate rewarding skill and the competitive aspect of "play" while rewarding the slow, campy, bush-warrior style of play in-kind, sloooowly. Lol
What do you think?
- 7 years ago@N1telok00 "The point cap on kills is going to enforce a camping play style which in my opinion is not going to be very fun"
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This is not true, becuz if you camp you wont get more then 5 - 7 kills.
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"I think kills should definitely be more emphasized when it comes to rewarding points in this system!"
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I can not agree, it's fine like it is now.
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