How to Win at First Person Shooters
How to Win at First Person Shooters
Make sure you're comfortable. It's smart to use the restroom before playing.
(If you have an itch while you're playing, scratch it during your next respawn.)
Center your Screen. Also, the closer your eyes are to the screen, the better.
Place your hands on your desk, evenly-spaced, and then,
lean on your Mousing arm, and then slide your chair, to re-center your view,
and then, move your keyboard, and mouse and mousepad, under your hands.
Give your mouse cord some extra slack, and make sure it's not dragging.
Turning up your game's brightness setting, can help you see targets easier.
Wear a more camouflaged outfit, instead of something easier to see.
Familiarization with Weapons, Power-ups and Maps, improves your performance.
Rule #1: Get a good gun. LMGs.
Rule #2: Never stand still, except when sniping, and then, not for long.
Get psyched-up, and push yourself as hard as you can, every second of the game.
4-way strafing + enthusiastic attack + aim at the neck + zig-zag towards targets.
* USE MOUSE ACCELERATION * (Or it's way too hard to aim.)
Make your mouse sensitivity match, your natural reflexes.
Mouse sensitivity is a trade-off, between aiming focus, and turning speed.
Make it as low as you can, while still being able to turn quickly enough.
I find being able to turn 1/3 of a circle in one motion easily to be ideal.
If you're swinging wildly when aiming in on targets, lower it.
If you can't turn fast enough, raise it.
Always use any available Fast-Travel options, such as jump-pads and ziplines.
Cross open areas carefully and quickly. Use walls and doorways for cover.
High-ground, hopping and flanking help.
Get the ideal distance to your target for your weapon, then circle-strafe un-predictably.
For reloads, either swap weapons, or else time your taking cover, to reload.
Almost never, switch targets.
Make circles sometimes to scan your surroundings, and, focus intensely, on your target.*
*OR: Look at your targets as blurs.
Making small circles while running, helps you to begin to aim-in on your target.
Ignore the score until the end.
(Many of my best games, have had the worst starts.)
Try to not be predictable going for power-ups. And, shoot at others who are.
Armor helps.
Larger Magazines help.
Teamwork helps:
In APEX, your goal is to get the Knockdown Shot, to get the frag.
You'll get higher frag counts going where the traffic is, instead of camping.
Every respawn, race to get to the high-traffic area immediately,
engaging the first target you encounter, on the way.
Easy targets are the best. Bear in mind who you've easily defeated.
Spot your targets before they spot you.
Return fire. When hit by an unseen enemy, immediately attack them.
Try to hit with your first shot.
Pulling-back can reduce a target's strafing effectiveness.
Better to waste bullets than conserve them.
Strafe + Turn into your targets.
Strafe more, and Mouse less.
Employ zig-zag strafing when running toward your target, and for aiming.
When your target begins to shoot at you, reverse direction.
After practicing all of this, forget it all and just go crazy awhile,
and you'll see it's becoming natural!
Alternate, between concentrating, and just going wild.
Go with your reflexes.
Push down on the mouse hard, when fighting, and concentrate.
Zig-zag to targets.
"Steady aim."
Strafe, Mouse. Strafe, Mouse.
In APEX, wiggling left and right can tighten your group.
* HOW TO AIM: *
Use BOTH HANDS to aim-in.
Focus on aiming-in with your Strafing hand, and moving Up and Down with your Mouse.
ALTERNATE CONCENTRATING ON EACH OF YOUR HANDS, AS QUICKLY AS POSSIBLE, DURING BATTLES.
(That, is "HOW TO WIN." It's the most important sentence in this entire document.)
* Strive to tightly sweep the neck. *
Aim at the leading-edge, (direction they're going,) of your target.
Zig-zag Medium unpredictably, reverse if attacked. Close-in on target.
Aim-in Quicker and Steadier.
Aim Quickly and Steadily. Zig-zag Medium.
Frenzy your targets, by getting in their faces.
When a target bounces around you wildly, switch to your reflexes.
In hectic close-combat, shooting wildly while trying to aim-in, often works.
Get creative with your movements, whenever engaging erratic targets.
If smoke is deployed near you, pull-back and away, while firing wildly into it.
(In APEX, I'm binding a Mouse button to Punch/Kick.)
In APEX, after kicking down a door, pull-back and away, before entering.
In APEX, players drop various Defenses. Destroy them, 'as soon as possible'.
Play once without sound, so you can realize how distracting it is.
(You'll play better with it off. But don't play with it off normally.)
When losing battles, just keep doing your best, and you'll sometimes win.
You'd be surprised how many frags you can get, while having very-low health.
If you are striving, you will find that you may very-often lose frags, by one shot.
I call those "One-shotters". Therefore your goal should be to get one shot better.
And then they'll all be frags!
Three more notes:
Sometimes targets will have low health, and go down in one or two or three shots.
There is no Friendly Fire. So constantly unload your weapons everywhere.
It's a game. You don't have to do well at it. Stare at the sky a little bit.
I do!
This is a work in progress. <<<<<<<<
//
https://www.ea.com/games/apex-legends
P.S. I use: O pera.
https://www.youtube.com/watch?v=bLQ1fcSKEfo&list=PL_p6oSBw9Y_0KUCdoq2Q0K0Lbif8xakRz&index=19
//
I'm Silencer7770.
I shined brightest with the first Unreal.
I'm 54 years old, [Edit, no politics/religion - EA_Barry]
The best I've done lately is 11.
But, I'm working on it! (The "HOW TO WIN" part. I'm just super-lazy!)
I have some suggestions for the game.
Apex Suggestions:
Make previous teammates ALWAYS show-up after matches to invite.
Make the F! to say Thank-you message last 1/2 to 1 second longer.
Make trackers for Mixtape mode, so I can show my Frags.
Make a single-player Deathmatch mode.
Make the Mixtape modes always independently available.
OR at least "always, have a DM mode available." Any of them. <<<<<<< <<<<<<<
Make using auto-run not happen when double-tapping forward.
It screws-up my movement during combat, so I "have" to, play with it off.
On the main screen, it would be cool to see some type of a scale showing how many players are queued for all of the game types, and how long it's been since the last launch. Especially for slow hours. (I play at the slowest hours often.)
This game ROCKS!
And is KICK-*!
Thank-you!
:o)