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@falkyrie
I'm one to leave a match when I'm absolutely certain there's no hope left, and I do it to deny a kill to someone who I think is either undeservedly lucky or stupidly aggressive. So we're on that same page to a point.
What I'm curious about is "third party randoms." Which part are you objecting to: getting third partied, or randoms? And if it's randoms, then who exactly are you lumping into that group? I ask because I'm constantly surprised at how many people say they hate getting third partied when third partying is such a fundamental aspect of any multi-team game. And "random" I'm assuming you apply as a general perjorative against anyone who shoots at you, but if you mean something more specific I'd like to know what. For example, do you mean squadless solos who can't win but just want to screw someone else on their way out?
Lastly, "Game is becoming boringly easy but also boringly situationally impossible." I would have said that you're describing exactly how this game, or any battle royale, has always been. It seems as if you're describing a realization that luck plays a far bigger role in this game than most people would like to admit. Am I reading that wrong?
@reconzeroIgnore the word "random". No meaning behind it.
Maybe this game isnt for me, but its a "big" game thats popular now so it came on my radar, Maybe have to find a new game to play.
Trolling this manipulative troll game back at it is my only satisfaction now.
- reconzero4 years agoSeasoned Ace@falkyrie "Trolling this manipulative troll game back at it is my only satisfaction now."
That statement made me happier than you can imagine. It's more or less exactly how I've spent most of my gaming career. The only puzzle is why most other players haven't figured out that there comes a time when you have to stop letting the game play you and just find ways to take what pleasure out of it that you can - rules and conventions be damned. Keep up the good work, my friend.- 4 years ago@reconzero Some folks just enjoy playing the game... And don't get upset when some one gets the better of them.
Others find ways to make it enjoyable for themselves too...
I still don't quite understand how just "for lack of a better word" rage quitting the game provides enjoyment.
Especially when said enjoyment is derived from assuming it makes others feel a certain way.- reconzero4 years agoSeasoned Ace@carrymeplzisux I would differentiate rage quitting and denial-of-kill quitting. Mine are often executed long after my teammates are dead and gone, so I'm just cruising into the final five to see if I'll get lucky and find some other short squads. But when it's just two squads and I can see the other is a Mirage, a Gibby, and a Valk: why would I just give them a free kill? They already get the win and however many kills they've already racked up. Isn't that enough?
And I don't necessarily get upset when someone gets the better of me in-game. I've spent a lot of years in gaming learning to differentiate between somebody killing me legitimately, killing me because they got lucky, and killing me because they're able to do things that I don't even recognize as possible within the gun and motion physics of the game. The first one is fine, and no hard feelings. The second is galling, but not a game-breaker. The third is the thing that I believe developers should seek to design out of their games, but it turns out that in their courtship of the best players, the streaming gods, they will do anything to create the widest possible skill gap - no matter how unbelievable the exploits may seem to the average player. And this is what drives people like myself, and I think the OP, to shake our heads. How many times do we have to "hang in until the bitter end" before we're finally aloud to say that we already know how it all ends? And the answer is "poorly." And how could it not end poorly? At best, we each go into a match with a 5% chance of winning. How did any developer ever convince anyone that those odds are a selling point? I'm just saying there comes a time when you have to let the wins take care of themselves and focus on other aspects of the game. Denying kills to other players may smack of bitterness and bitchery, but I feel like I've earned the right.
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