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4 years ago
@Zero-Loot5 Tokyo servers aren't as bad like the picture you have posted but most of the time round 1 ends with around 9-10 squads depending on the map and where the drop ship will go. If it directly goes through Fragment, then expect 3/4 of the lobby to die instantly.
CCbathwater
4 years agoSeasoned Ace
How about no? When will I be informed of how much time I have to rotate? I need to know before I land, so I can loot accordingly, fight or bug out and rotate. Right now I know exactly what I can or cannot do as it's the same timer and ring-closing speed every game. It's not my problem that 9 teams landed on each other at Fragment.
- 4 years ago@CCbathwater I mean...how long do you have to loot? With my concept of "dynamically adjusting ring sizes" you get the full first round for looting. Do you loot the entire game? And also you can quickly loot places while rotating into zone. I really don't see the issue.
- 4 years ago@Zero-Loot5 Hey the crazy thing with the guy ccbathwater is he wants other legends to be picked, with the comment in this thread would seem static legend picks are a good thing since he/she knows what going down every time so a bit conflicting.
- CCbathwater4 years agoSeasoned Ace@CAGOA34 That literally made no sense.
- 4 years ago@Zero-Loot5 I'm not saying that your whole idea is bad but having a quicker ring will demotivate more people from dropping to other POIs that are not in the middle like Thermal Station in WE. Everyone will just drop Fragment since they're concerned about the ring. Lava Siphon will be the farthest POI that people are willing to drop.
Like what Hayhor have said, I wish they could bring back the LTM so that we can actually test it.- 4 years ago@Cheese9Man Mhh yeah that could be an issue.
Maybe. I guess a solution would be to change the maps so that they contain more POI's that are all nice to land in but none that are like Fragment or Skulltown where literally 60% of the whole Lobby lands in one POI. Rn the issue is that there are some POIs that attract way too many players. A more decentralized map design with many smaller POIs would seem like a solution in this case. Cause they have to do SOMETHING. You fight on drop with a squad or two (or three...or four...) and when you're done with your first initial fight 5 Squads are left and now you're left running across the whole map while searching for another team. It's so dumb 😑
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