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Well in properly working MMR system if a player acting like he is the best player in the lobby and try to kill everyone he should be punished. Only exception is the pro players since there are not enough pro players to fill the lobby, they can land between multiple teams and kill them. Which is wrong and should be fixed with better MMR adjustment.
In an ideal system everyone should have KD around 1.0 with some exceptions.
Sometimes I see a random octane dropping to fragment with 2 teams and 2 other teams to near small buildings just to third fragment. Only expected outcome for that octane is to going back to lobby with -25 LP.
Similar thing can be happen the midgame. I'm hitting the scan beacon and we saw 2 teams rotating behind us, but teammates trying to push a team on the high ground when in disadvantage. Even we kill the team in the high ground the rotating teams will third us.
Battle royale is not just about fighting and getting kills. If a player just enjoys fighting there are other modes in the game.
I will give you an example. There is Michael, who lives on payments from the state and does not work, and there is John, who studied all his life, obtained 3 higher educations and works hard in a very prestigious company. Michael's income from the state is $1,000. John's income is $10,000. Michael and John go to the same restaurant for lunch and buy the same lunch. The waiter says to Michael - "you have to pay 50 dollars". The same waiter approaches John and says - "500 dollars from you". "Why is it not fair?" - shouts John outrageously. "Because this is the fairest matchmaking from our catering establishment, because for your monthly income you should get the same number of meals, so you need to pay 10 times more." The ratio of deaths to murders should be 1 🙂
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