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Apex is using the Miles Sound system,which is also used in over 7200 other games to this day, according to their website. The same site states this: "Designed for the game Apex Legends, we worked to handle an absurdly complex soundscape, with tens of thousands of audio sources and events required by a game of this complexity and polish!".
What does this mean? First of all, a very complex system means that some bugs are very difficult, if not impossible to fix. Then, the issues of the sound engine and tools aren't handled by Respawn, but by the devs of Rad Game Tools, the owners of MSS. Respawn can only try to work around the known issues and limitations until RAD devs come up with patches.
So, fixing audio will continue to be a very slow process. Some of the bugs will probably stay with Apex forever, regardless of how much cash or manpower is poured into the development. You have to get used to this reality.
- 4 years ago
Looking up the 'Miles Sound System' on Wikipedia makes for very short but interesting reading.It is described as a software sound system that is used as an alternative for low-end chipsets which uses very little CPU usage providing adequate audio output.The dictionary meaning of adequate is satisfactory or acceptable (just okay, nothing special in other words).And whilst they claim over 7000 games use the 'Miles Sound System' when you look up these games some of stem back as early as 2002 with games like Tiger woods PGA2002 & 2003,Nascar 2002 etc as well as provide audio on a variety of games on last gen formats like the original Xbox,PS2 & PS3 & handhelds like the Vita,WiiU & 3DS.It certainly explains why the sound effects in Apex has always had that tinny like sound effect considering it's effectively using last-gen (or several gens ago) software.Using a software of adequate output that served a purpose for games on past gen formats & then expect it to cope on a game of Apex's complexities is like fine tuning (& adding a spoiler) to a vintage car that has a few hundred thousand miles on the clock & expect it to race against Lewis Hamilton on the next F1 race.
In truth though when it comes to bugs & issues in Apex as history shows Respawn aren't very good at fixing them either they take an age to fix or even acknowledge them or just claim they are fixed when they are not.
- 4 years ago@Redmattgame I disagree. Most software today is developed in iterations. MSS was created decades ago, but was constantly updated, new versions were released regularly. It's the same as with Windows, Photoshop, etc..
Having over 7000 games using your software (it's actually over 24000, considering their other tools) equals tons of experience, which means it's very hard to get something better. Chances are high to make things much worse when switching to competitors. To make a similar analogy to yours, it's like creating a race car from scratch, with little experience and expect it to race against the best. Anyone doing this is very lucky if they manage to finish the race, with their prototype racecar still functional and without major damage.- hayhor4 years agoHero@DoYaSeeMe Well said.
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