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Eshshshss
4 years agoSeasoned Ace
@Redmattgame dude do you know any perfect FPS game? I don't :D
Same thing has been happening for decades. Only difference back in the days you paid a bit for a meh game and played it till Quake came out for free.
Now Apex and others just do the same + microtransactions to earn billions faster and focus their attention to skins and badges to feed brainless people like you see here upvoting topics related to badges, stats, skins etc...
That's just the evolution of FPS players 🙂 developers just do what people are buying 😉
Same thing has been happening for decades. Only difference back in the days you paid a bit for a meh game and played it till Quake came out for free.
Now Apex and others just do the same + microtransactions to earn billions faster and focus their attention to skins and badges to feed brainless people like you see here upvoting topics related to badges, stats, skins etc...
That's just the evolution of FPS players 🙂 developers just do what people are buying 😉
4 years ago
@Eshshshss wrote:
@Redmattgamedude do you know any perfect FPS game? I don't :D
But I know an FPS game with the perfect "competitive sound" implementation: it's Natural Selection 2.
In that game by sound you know where is the enemy, how many, what are they, what are they doing or what direction are they going.
- Eshshshss4 years agoSeasoned Ace@devel_origin sure, then why you are here complaining but not playing perfect game :D
Each game always have had and will have their pros, * and people preferences.
Some teams in development will have better skills, access to visuals, some to audio, some to code efficiency aspects of the game. But so far there is no perfect game.
Plus as said before this is part of the competition - rules are the same, game is the same as long as it is broken in the same way for everyone it should still be competitive = in this case who can shoot enemy better with imperfect sound.
p.s. I played Quake 3 insta gib mode with Noghost = you not only could but had to pre-aim enemies based on the sound and you could do that easily. Basically gameplay looked like you are wall-hacking all the time. Audio was good, gameplay was even faster phase than Apex. Maps were great in my opionion... yet the community died, because people grew up, new players were more inclided to flashy badges, stats and more nicer graphics that were not present in Quake => game died more or less. No perfect game 🙂 - 4 years ago
@Eshshshss wrote:
@devel_originsure, then why you are here complaining but not playing perfect game :DI wrote "a perfect sound", not a "perfect game".
And I don't play Apex, just looking around what people say so maybe I'll play later.
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