@DYSPROssium wrote:
EYE OF THE ALLFATHER - Tactical
The radar-cone that extents when using it gives away your position too much. Often it is better to look at the hints or use Beast of the hunt instead of the scan-ability. The orange screen clutter makes it often hard to track enemies that you see immediately after you use the ability. I would much rather have the animation a bit turned down.
Even better, I would suggest reworking the ability a bit to make it more useful. Instead of showing the radar cone to the enemies, give the spotted enemies a warning screen or some glitchy hint that they have been spotted. He is a tracker, show enemies that they have been spotted, but don't give up the position of Bloodhound himself or clutter up his screen with too much orange animations.
BEAST OF THE HUNT - Ultimate
- The update to make this ability more friendly to color blind people did work out and I have read a lot of great responses to it!
- The only drawback I have with the ability is that the wind-up time is quite long, which might not be a problem but I still have to get used to it.
- side note: this ultimate gives me the impression that I am invincible as I feel awesome when using it
I have to agree with you on the Beast of the Hunt. It's really hard to see enemies sometimes so for myself along with feedback from those with color blindness it can be tough to use. I think this type of Legend is fit for a more passive player and squad. The tracking ability is by far one of the best abilities in the game if you take advantage of it. As long as they don't see you, spying on them until they get into a firefight or ambush while they're looting will give you a quick edge.
The Eye of the Allfather was super useful in a game where a squad was hiding in a building with Caustic and Bangalore. Traps were placed inside and they smoke the inside so it was hard to see them. Bloodhound kept scanning which eventually irritated us enough to make a push in there, only to get ambushed.