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This is a big problem and i already make thousand of post about it.
They need to remove the auto-revive mechanic straight away.
My post from other thread:
Its completely change and unbalance the game for sure. Its also require zero skill and brain to use. This is the worst change they make to the game and totally make me hate the game, this change and Lifeline because of that.
The whole rework thing of Lifeline was a dumb idea, she was heavily picked, mostly in ranked and was the 3rd most picked legend ING.
Why in the blue hell you will rework a legend like that?
And as i said before a good legend is a legend that have a good self abilities, and a good team ability, aka Wraith phase and portal, Pathfinder grapple and zipline, and even Lifeline before with her fast heal, faster revive with shield up and her other team helping ability and so on.
Yet they make her straight team legend, with zero useful ability for her.
Auto-revive in a such game should not exist. In FPS games and BR games, its all about Kills and WINS. What they are doing is taking the kill of the rightful player with that broken ability.
For example i knock a person, he auto-rev him, and you already taken the kill out of me, its a 33% situation between me and my allies who will take him down again, if can do this.
This is straight taking the kill out of the rightful player. Its already dumb enough when you do 199 damage, and some of your teammate do 1 damage and steal your kill, but this dumb thing is even worst.
It makes third party even worst. Everyone knows you need to finish the fight fast, or you will get third party. This ability stretch the fight by a lot, and making you take more risk, even if you take a rightful advantage when you down an enemy. Right now you have to choice to push when you are probably low(because you exchange in a fight and you down one, but you was getting damage as well, and you probably need to heal), now this ability makes you rush and put you on danger. Otherwise you are losing your advantage and its like doing nothing.
It makes you even more prone to third party, if you decide to push, there is a big change some of your teammates go down, because you rush it.
This is lazy ability that someone of the Devs though that it will be cool, but he wasn`t thinking at all what he is doing and how much he will mess up the game.
Let me just fast describe the * to the game:
- It totally destroys 1v3, 1v2 and 2v3 situation, unless you down the Lifeline first. Again in this situation you need to move a lot, separate the enemy, down one, move on safe pop battery fast, and repeat for more. With Lifeline on the enemy team you can`t pull that fight, even if you are more skilled than them, which is a huge problem, because you lower the skill ceiling that way.
- Taking the kills out of the game, as i already described in my post.
- It was lazy build and require zero skill and brain to use it, which again lower the skill ceiling.
- its actually make the third party even more of a problem
- its actually punish the better player/s in the current situation. You down an enemy, which mean you got to have advantage and you got time to pop a cell/battery, because you already fought and taken down an enemy and you have your time to take the advantage you earn. This ability takes your rightfully earned advantage, which is a complete nonseses.
- there is probably more * to the game, but i can`t think of them right now.
There was a statistics about how OP this ability is.
When you down someone, its like a 33% damage lost to the team that get a downed teammate. If someone go to revive, its another 33%, which is a total 66% damage lost(a bit more in %).
With this auto-revive OP/Broken ability, you lost only the damage from the downed player, and you have 2 teammates and a wall(revive shield) to protect him, and you can even push enemy team until your buddy is back on safe.
Again grenade is not that easy to land above or below the shield, also this makes you wear a greande in every fight, which is impossible , and you are prone to damage by aiming the grenade, and a lot of times you use your grenade to engage the fight, not to finish it.
And to finish my post, there is 2 mechanics that you should not mess and nothing should interact with them, and this is revive and death. If you mess up with this stuff, you are punishing the better player in the current situation, which is the worst thing you can do.
At the end of the day i`m not playing to fight zombies that keep coming and get third party to death, because of stupidly make abilities, but to DO kills and get Wins.
The only thing Lifeline was needed, was the changes to her tactical and her ultimate. Her passive was the last thing to be touched, and to make it that unfair.
Now the guy that create that lazy auto-revive thing, need to rework her revive asap. The best was is to to just her old passive back.
And i would even say REMOVE the fast revive from the game, this refer to Giby as well.
- 6 years ago
I don't like that AOD seems to be arguing this from the point of view of an overly aggressive solo player but he does have a point. The revive is a problem as it is. The revive in its current form has two many benefits and no drawbacks.
Strengths:
-Revives a teammate without Lifeline needing to abandon the fight
-Provides a shield for both the Lifeline and revived player
-Can be spammed.
Weaknesses:
-Lifeline is slowed when she starts the reviving animation.
I'd be in favor of two ideas.
1. Remove the shield from the revive so Lifeline can only pull it off behind cover.
2. Attach the revive to her drown which would put it on a cooldown while slowing her down less. Might allow the drone to heal the target to double the hp or even fully heal the target when the revive is completed. Might have to shorten the cooldown on the drone as well.
I feel either of these changes would allow her to stay strong while not being able to use her revive too recklessly.
- 6 years ago
@heme725Yes its spammable but at least you cant res 2 ppl at the same time with it, the second one you need to res like everybody else.
I've played a lot after the rework and i never had problems because of that passive. If i see that revive from a distance i know that 80% of the time its a free kill, shoot when the person gets ressed and thats it. Saying she's too strong with golden backpack, then why arent you saying that golden backpack + golden knockdown shield is too OP too? Right now her passive is the only great thing about her, drone heal is at most OK and ult is useless unless you cant find enemies as ult guarantees at least 1-2 squads will come after you.
- 6 years ago
@tommor1988 You simply can't compare a gold backpack/knockdown shield combo to lifelines revive/gold backpack lol.
Firstly the knockdown is a one off if you manage to do it successfully.
Secondly the odds of successfully pulling off a knockdown shield revive is extremely rare.
Meanwhile lifeline can keep reviving her teammates with a decent amount of hp/shields.
Yes you can "just rush" or "shoot at that them when the shield drops" but if you're being shot at by a player who's very much alive you're not going to just ignore them lol.
The smart play is simply to just kill lifeline first but if we're being honest plans rarely come together in apex due to the sheer number of threats/variables that come with a fight.
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