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@ArchAngeL-PCX On weekly challenge, +1 level is pretty reasonable,
but some of the star challenge is out of wack for the amount of effort/time compare to the rewards.
I think they must adjust some of star challenge on weekly to be more reasonable.
At the current state, it's gonna take very long time/effort just to get few stars. I can imagine new players gonna have a hard time doing it:
- @ArchAngeL-PCX Actually I think the only thing I saw on the battle pass I want is the R9 skin which is very nice. I already have one I love tho so I'm unsure I'll buy this one either.
What do y'all think about this?
https://www.reddit.com/r/apexlegends/comments/jmyumj/season_7_battle_pass_looks_less_rewarding_in/
- @asukojo I think only the bottom 5 are the daily challenges. Those top 2 are the 1 star for 10,000 XP and 1 level per 10 star meters. Correct? So that's how I arrived at 8 stars per day.
Like I said, it seems like this system drags out how many days per week you have to play in order to get the same results of past seasons. - @hayhor I agree. The R-99 skin is good, but the one I got from Season 4 I really like. So no, I won't grind 100 levels for that skin lol.
The Rampart sky dive emote is really good, but that's way up in the 90's. Pathfinder sky dive emote is great but that's around 68. I don't need the Wraith or Octane skins. I crafted Holo Sprays for all the characters I played in Season 6 as well as got the ones in the pass.
That's another thing...I don't see any new items in this pass. So yeah...feeling like Season 5 which I skipped. - @asukojo I agree some of the star challenges on the weekly don't reward enough. I often thought the same of the 6000XP challenges. Sometimes they would be a much bigger grind than the ones that give you a full level lol
- @pastaclown Sad thing that useful posts like this don't get as much attention as some other 'cosplay' posts. Same with the posts criticizing the Halloween bundles.
- @pastaclown I think he's right. This system is a bigger grind in subtly different ways:
- as he points out, the 1 star per 10,000 XP is a lot harder to make up levels through gameplay than current system
- challenges are emphasized, but they do not aid in the XP leveling as they did before.
- in order to maximize return on challenges, you must play every day and do all dailies, unlike before.
This seems to spread the grind out so that you have to play 7 days a week to get the same return as before.
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