Match always starts with less than 60 players (46 or 47)
This has been happening on the Oregon GCE servers for at least two seasons now (haven't tried other servers yet). Every single match will always start with 46 or 47 players which shortens the length of the match even more so than usual.
I am 100% certain this is related to the no-fill option where instead of the server ensuring the solo player count is always divisible by 3 (so 3 solo players or 6 solo players or 9 solo players etc.) to ensure that there are still a total of 60 players in the match, the game cancels the two teammates for the solo players which ends up reducing the lobby total player count by 20%+.
This is ridiculous and must stop NOW. Make a dedicated solos mode if you wish, but don't ruin pubs by catering to the solo players. In pub matches there's already a major problem with 90% of the lobby dead before the first ring and the missing players make the problem even worse because less targets = less chance to get your evo up if you don't drop into the major hot drops not to mention the difficulty of achieving certain badges with so many players missing.