5 years ago
Mechanical Skill
I’m still a little sour that Respawn just admitted that they don’t value a player’s mechanical skill as a metric for winning gunfights and games. I’m also shocked that more people aren’t bother...
I actually feel the same way as McCord to a certain extent.
I'll praise good early rotations and positioning as a team, over a spam crouching paddle console solo player bum rushing every newb in the lobby.
There needs to be a balance, and the lower TTK was what I believe to be an implementation to try and move into that direction, which is team play.
I'm not saying this is no longer possible since they reverted, but you'll now see the same solo Rambos going off to try and mechanically outplay entire squads by themselves because, well, the risk factor is no longer as crucial having reverted the TTK.
Coming up against a Gibby or Caustic with red evo is once again an issue if you're not evolving your shields fast enough.
I think a vast majority don't realize they're only trying to better the overall flow of the game with these changes, and reward team play.
Quick observation from yesterday's games were that, above average players did not stick with me as a duo regardless of my stats being "ok", but they did with a lower TTK knowing very well they couldn't push à la Rambo with that security net of a higher TTK.
@Gabrielmojo26
I hear you. I disagree but I respect your opinion.
For the record, I didn’t HATE the lower TTK. It wasn’t game breaking for me. It lowered my ability to use defense (strafing + movement) but it wasn’t the end of the world.
I think forced SBMM is a much bigger problem— because I don’t believe players should be winning at similar rates. I believe that players with high mechanical skills should be performing better (overall) than lower skilled players. Apex gets particularly unforgiving in these high tier lobbies— I’m convinced the game doesn’t play well (isn’t enjoyable) at these levels but that’s subjective.