5 years ago
Mechanical Skill
I’m still a little sour that Respawn just admitted that they don’t value a player’s mechanical skill as a metric for winning gunfights and games. I’m also shocked that more people aren’t bother...
@Gabrielmojo26the lower TTK made me even more of a rambo then I already was. I don't know that I was bad about being a rambo, but I definitely would have my moments. If I see an enemy squad fighting I'll ping it and I'm pushing it. The lower TTK made it much easier for me to 1vs2 or 1vs3 people because with certain guns I could typically drop 2 enemies in 1 magazine if my aim was spot on. If I could ambush the enemy the lower TTK made it even easier for me to 1vs3 or 1vs2 enemies. Lower TTK meant lower investment of ammo/energy to drop an enemy. I was having quite a few engagements in 2vs1 or 3vs1 situations in which my armor never got broke with the lower TTK.
I don't really notice a huge difference from either TTK in terms of reducing rambos. You both ultimately have the same life and similar DPS from weapons. The lower TTK did make ambushing/surprising enemies much easier as you could eliminate them before they could respond at all.
But even still movement is key to this game and winning gun fights. I'm not a big spam crouch player, I jump and strafe more. No matter what they do I'm always going to try and use legend movement to make the enemy miss shots. I'm also going to try and use my ability to jump around buildings to my advantage.