@pandareno1999indeed they are and that comes from my experience so far - I have been around FPS gaming since the late 90s/early 2000s, never at the level of competitive play potentially due to my stance on hacking which I did express loudly from day one yet I have been in touch with competitive players in the meantime as well.
And unfortunately, the trend of taking shortcuts is very obvious, present throughout these 20! years no matter the game, region, player base, etc.
In particular to Apex I also don't like the fact that a lot of information has been disclosed from the "general player base" e.g. in Quake 3 you had freely available console and command list and could modify your game to a crazy extent depending on your preferences which all benefited to more competitive gaming as each player showed his best and it felt like a more skill battle.
While in Apex commands are semi-unknown, many do not work/are forced from the server-side, yet you regularly see a clear difference in your game visuals vs say streamers game visuals and it becomes more of an uphill battle where people with better mechanics also has less cluttered interface and in many cases, it just boils down to the fact that you purely don't see an enemy while he/she is already on you.
The especially painful fact is that there is Nvidia inspector which clearly many people are using yet there is no alternative (that I am aware of) for Radeon users - so adding to the above said there is also hardware boundary. But that's another story 🙂
The point is this game has too many ifs buts loopholes and a lack of transparency, customization that in my opinion become obvious when you reach diamond-level lobbies and start facing those people with all the possible ticks thus experiencing a huge skill gap that is not there in any ranks before diamond. Removing controller players would at least filter part of these variables out for M&K players.