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@MandatoryIDtag they've got an audio prioritization issue too. Like when you're reviving a teammate, the sound it makes is so loud, it's nigh impossible to listen for enemies pushing you, which is what you're supposed to be doing. Friendly noise overall should just be lowered or removed entirely, I don't need to hear their footsteps nor listen to them pop a battery, I can see them on the minimap and look at bottom left to see when they're healing.
In gunfights, it makes sense I hear them shooting, why would you remove that audio? But if I can hear them reloading on KC despite being 20 meters away from them, but I can't hear someone open a door literally behind me, there's a problem. I'm really wondering when they're going to at the very least address that there's a problem, instead of being quiet for 6 seasons now.
Maybe we'll see something change when the next gen consoles come out. I highly doubt it, but a turning point for audio could be that.
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