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The game is border lining on almost unplayable with the audio for me. I’m literally getting no registration on any footsteps in some games regardless of how close I am to an enemy.
@fg1985bg @Warz0ne_Legends at this point having a fix for audio is looking more and more like a food-coma dream, rather than a palpable reality.
Audio hasn't worked properly since the game came out, Season 3 really broke the audio especially for footsteps, and I've been here since Week 1 asking and waiting for a fix. It's really hard to not be pessimistic towards the devs or praise them for anything really when core elements of game-play still don't function properly.
I also have played since release and wrote/read lots of requests to fix the audio. But they never have nor will they ever fix it. They just do not care that much about the community. They only care about rolling out new cosmetics to buy.
- @pastaclown before the 6th season, everything was in order with the sound in the game, but now it seems as if it is not in the game at all
- Love you Respawn! Six season passed and you still couldn't fix sound issues XD
It's not even just the no footsteps which bug me immensely (had a robot yesterday walk right up to me, no sound, it's not like metal on stone makes a noise) but also the bad sound. Why can I hear footsteps of someone on the other side of a massive slab of rock and dirt? Why can I hear a gunfight on the other side of the map as loud as if they were right next to me?
The fact that certain legends have louder footsteps than others really doesn't help either.
There's just too many varying audio queues and volume levels to balance and everything just blurs into one.
Maybe everything is working fine, but the clutter is so dense that we can't physically differentiate it all?
Take trios for example.
In any given gunfight there is 6 sets of footsteps, a potential of 12 separate weapons being fired.
6 sets of abilities/ultimates.
Back ground audio from other conflicts.
Environmental audio.
Door.
Ziplines.
Grenades.
Heals.
Revives.
Commentator announcements.
The ring.
Now that's just 2 squads fighting. You multiply that with each squad that gets involved and its literally just a barrage on the senses.
I honestly think its a balancing issue on various audio volumes thats causing this.
@MandatoryIDtag I agree with that, but cutting out footsteps for an announcer, which I had a game ago is honestly silly. I think they also need to increase the amount of audio channels available.
@Ragarath Yup, we really need a better audio section in the settings. If we could set our preferences it would be infinitely better.
- @MandatoryIDtag Agree with the amount of audio being combined causing the issue. But that doesnt explain the phantom sounds that shouldnt even be there.
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