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I guess I’m not really the “target audience” for this thread since I mostly play with a pre-made squad but we just won in SP and KC today and usually win 2-3 games per session.
@Cheese9ManEh, literally all of my games are pre-made (with other High Diamond/Low Masters players).
The same wall I confront in ranked, I’m confronting in pubs— that being, I can’t seem to win when all of my opponents are Masters/Preds.
What ACTUALLY triggers me, is when lower MMR/ELO complain about not winning, when I am literally getting smashed more frequently than they are, lmao.
- 4 years ago
@Axs5626Sxa5001Don’t really know how to place myself and my friends when it comes to skill. We’re all pretty equal in skill but I guess we’re low diamond players. We definitely don’t have the same lobbies because if that one friend of ours, who’s way better than me (he’s a consistent masters player with a KDR of 2.7+), joins us, the lobbies transform into the ALGS which I assume is your lobbies. Sometimes we’re put into these bot lobbies that have no chance against us which is a shame to be honest.
LMAO. I was reading your thread quietly and decided not join in anymore since it got way too heated. I absolutely get your point since I don’t want to sweat in every game too against masters players. This unfortunately will lead to the creation of smurf accounts.
I’ve made a past thread about the topic too collecting dev responses. They had a choice when balancing matchmaking into two:
1. The current system that puts you into lobbies based from a number of factors (rank, KDR, etc)
2. Just random.
They went with SBMM saying that they want to avoid 1 squad killing the whole lobby.edit: You know what, I’m just gonna copy paste a part of my thread.
- “Game is best when you are trying to play “for real” even in pubs. We’ve seen real data that shows people who lose or win too much have a much higher chance to stop playing forever.”
- Players don’t want to sweat in pubs but they also don’t want to lose at the same time.
- If Respawn don’t implement any sort of MM, you might get some free kills but someone in that lobby will easily steamroll you and your team.
In my opinion, I want them to try having no matchmaking at all and look at the data again.
- 4 years ago@Cheese9Man
Yeah, I don’t think the answer is “no sbmm”. I think the priority should be: protecting players under a certain experience level. New players shouldn’t be playing in a lobby where everyone is far more experienced. But after a certain experience level pubs should feel a little more random.
OR
They make it so high MMR/ELO players get easier lobbies after several losses. They afford low-medium skilled players this now, but it just this doesn’t apply to certain accounts. Playing with friends thrusts you into ALGS lobbies and this just sucks for pubs, lol.
But again, removing SBMM altogether would probably be a bad thing for the game. Remember the severity of SBMM during year 1? That was pretty good.- aisthebestletter4 years agoSeasoned Ace
The update a few days ago has made this game unplayable for me. I think I have had about 5 kills in 25 games. It is insane. My kd was about 1.2
- 4 years ago@Cheese9Man This is what I don't understand.
You wrote: "They went with SBMM saying that they want to avoid 1 squad killing the whole lobby."
That's EVERY SINGLE GAME FOR ME.
EVERY SINGLE MATCH is 1 team that just dominates THE ENTIRE LOBBY. 15 kills on one player, 30-45 kills collectively in the team.
But then SBMM doesn't even make any sense.
My stats have gone from 0.7 K/D in Season 10 to 0.5 K/D in Season 12.
Average damage went from 300 to 25.
And yet I still get these INSANE players with Master+ badges and thousands upon thousands of kills that just steamroll.
So I've played less and less Apex because it's simply unplayable. It's an unplayable game for me.
Haven't played at all during April, but I played a match today, and sure enough my FIRST match is a Pathfinder/Lifeline team where the Pathfinder is level 40 with 1200 kills.
I get 1 good game out of every 100, and I get 1 win out of every 500 matches.- 4 years ago
@StelioRokosYes that's correct but you have to take note that the matchmaking's number 1 priority is fast queue times. Like what I've said in that original thread, Short Queue Times >>>>> anything else. It's quantity over quality unfortunately...
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