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diogomira18's avatar
diogomira18
Rising Traveler
1 day ago

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I love the fact this dead company don't care about console cheaters but they had the audacity to nerf aim assist because of PC players. My first question is 

 

Have you ever wondered the fact that when you were about to nerf aim assist you would actually bring more cheaters into the console lobbies? 

This just shows that your decisions are not helping the community nor the game, just your cry babies pro players. 

Imagine the scenario:

A casual player that doesnt play the game very well gets nerfed to the ground with the only thing that was helping that person against these bots with cheats sees that he got beamed by someone using something to gain advantage in a 1v1. 

that person decided to keep playing and again and again and again sees the same thing over and over seeing these people not getting punishment by using mechanics or whatever it is

That person probably would think: 

Well if they can cheat and nothing is happening why can't I do the exact same??

It's time to start banning consoles !!!!! If your studio actually cares about the game you should start thinking that it would be a good idea to start working on it.

Aim assist was never a problem, your infested lobbies were but since you guys are somewhat incompetent and still struggling with consoles punishments,you had to give us an excuse or perhaps a form of excuse to show your community you guys are working, now guess what? 

Nothing has changed and it's getting worse

 

3 Replies

  • Playing FPS games on a controller fundamentally revolves around being able to make small minute micro adjustments, making it to where small minute micro adjustments don't activate controller. Aim assist was a stupid decision. Because it just ended up screwing over the player base that doesn't use RC filters and jitter scripts. Because those scripts abuse a mechanic that was already fundamentally in the game for a reason. But then also the pro players were also using it. So they should have banned the pro players that were using it as well. 

  • I just made a post about this it's not that they nerfed aim assist. By raising the activation threshold so high, Respawn didn't just tweak aim assist—they effectively severed the connection between a controller player's physical input and the game's registration system.

    When you break down exactly what's going on the physics of the new system it's so bad. 

    • The Recoil Control Trap: Controlling recoil requires tiny, precise downward micro-pulses on the right stick. Because those movements are now below the game's new activation threshold, the game registers them as dead air. The moment you pull down just a millimeter too far to force a reaction, you cross the threshold, the game overcompensates, and your crosshair flies completely off the target. You literally cannot fine-tune a spray pattern anymore.
    • The Death of Target Switching: Flicking or switching from target to target requires a fast, macro-movement followed by an instantaneous micro-deceleration to "catch" the next target. Because the micro-adjustment phase is no longer recognized by the aim assist bubble, you seamlessly blast right past the second target without the game ever registering that you were trying to slow down and lock on.
    • The Reactivity Paradox: Apex is a game defined by instantaneous, erratic player movement (tap-strafing, mantle-jumping, rapid directional shifts). Human reaction time requires micro-corrections to track those shifts. By making micro-adjustments impossible to register, Respawn essentially stripped away a controller player's ability to react to movement at all.

    They implemented a blanket software fix to stop a specific hardware cheat, and in doing so, they broke the baseline functionality of how a controller is supposed to interface with a first-person shooter. It feels terrible because the game is actively fighting your physical inputs.

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