4 years ago
Rank RP is Toxic
Plain and simple rank needs to be revamped at least in platinum plus expecting people to constantly win points wise and come out positive is just a terrible experience for majority of players. And af...
@damsonwhufndthishttps://prnt.sc/1x844gx
2 KP and top 5+ will give you a lot of points (relatively speaking) in gold = 60 - 24 = 36+ which for that performance is a lot in my opinion.
In Plat accordingly, you would get 24+ which is still a lot compared to one split where I did have to rat out most of the games, and literally, my progress was +4-8 points per 20 min of "gameplay" = running around listening to my newb teammates bashing me from the underworld and evading enemies while looking at some possible 3rd party KP.
And the fun starts in Diamond why it is also very hard to rank up there because with 2 KP and top 5 here you will give only 60 - 48 = 12+ points and getting either in Diamond is considerably harder because people understand that placement matters much more as there will be only a few exceptions where you will have max KP games (for players who are not Masters+) that might mitigate damage even if you place sub TOP 10. Thus top 5 usually is zone 3+ fights between ~10 teams in it or something like that.
Sidenote! Yesterday had one of those exception days where somehow in many games only 10 squads were left before even zone 1 closed but that usually indicates something fishy which I also saw - a guy in Diamond had 17 KP (11+6) and he kept killing people even when I died and disconnected. But that does not happen very often in my experience thus I am amazed when I see so-called "warzone pros" or what not aka <100 people in higher than D4 ranks, even D4 actually would be a surprise for me in case totally new player with sub 100 level be there already - talking about efficiency.
Finally the math I think we need to pay attention here is win/loss ration and RP change.
In Gold say you have top 5 with 2 kills = 36 points, you can't lose that in one really bad game, must have a least two to negate the progress.
Platinum one top 5 2 kill game is already negated by one really bad game.
Diamond one top 5 2 kill game is giving you 1/4!!! of what one bad game will deduct from your progress.
In other words, on Diamond you must be on Top5 2 kill game pretty much every time otherwise 1 bad game automatically means 3 steps back or you now have a need to perform a very high KP/placement game that is even harder mission than TOP5 2 kill.
That is also my experience there, I remember one day when during the day when there are in my opinion less skilled players (kids) playing I gained ~400 RP in like 3-5h, took a break, resumed playing in the evening till night and lost 500+ in probably less than 3-5h. That rarely happened to me in Gold or Diamond.
@Eshshshsswhat about smurfs? at least in arenas you see plenty of them, I mean who else would use Eva8 Wraith only? it's level 25 but moves like someone who is by very least over 100 levels of experience
relatively speaking, you get games where your team pushes so fast you can't keep up, they either die, you die with them, or they kill someone and you get no assist
games where your jumpmaster decides to land in a spot where lot of people land, someone blasts you with better gun meanwhile you're trying to * your Mozambique
survival time and point varies, sometimes you get slightly more kills but die too early
sometimes you loot for 10 minutes only to become someone's pinata
in season 5 even randoms were fairly decent..
@Eshshshssso like the number 2 would have like a border effect you have in league?
about your first part about the streamer, streamers can get dunked on in lower ranks in online games because people can stream snipe him, basicaly like a planned coordinated fight along with 3rd party
3. how about the rank not dropping back to bronze 4 just because it's new season? like the logic in that is non existant
@damsonwhufndthisThis it not about comparing who has bigger .... and who owned whom. It's about fair play and fair punishment. If #32 predator streams a publicly available video of smurfing (he also utilized game exploits) he should be permabanned. End of story.
Yet that's not the case.
As for why he got knocked, well there are many parts of that story but I will not go into details, I just don't want to see pred #32 in Platinum lobbies, period.
Im fine with this hole RP system basically.
But some minor things just need to change.
If you almost kill an enemy (let's say 100shileds gone , 80hp gone, 20hp left) but then this enemy is killed by third party or managed to run longer than 20sec till he finally is killed by a mate or 3rd party , you should be rewarded for that.
Currently it is like: You build a car and someone else just fits the companys logo onto its trunk and is fully paid 4 the hole car while you get nothing.
@Apyhsthat's the name of the game and in my opinion, many people get it wrong - the first prize is 1st place not 20 kills and top 10 which still in higher ranked will give you minimum amount of positive RP.
That's why pros play in a system where placement is much higher valued than kills and indeed finish with 2-5 kills and 2k damage and are totally fine with that.
But yeah that's boring sh for most of the people in the community I got that by this time after 7 month in the game - go 4k 20bomb and 0 brain <- if only there would be a badge for it :D
The point of the game itself is 1st place I will agree. The point of ranked play is to rank up. The game is team based so communication (however you do it) is highly important as well as the ability to play as a team.
I do believe that changes to ranked play need to be made. Placement (RP) should be worth more than kills (RP). Revives and Re-Spawns should be awarded RP as well. With that in mind maybe an adjustment to my suggestion previously in this thread as a possible solution is mandated.
1. Remove the placement multiplier for kills.
2. Keep placement RP award as is.
3. Award 5 RP for each kill.
4. Award 2 RP for each assist .
5. Award 2 RP for each revive.
6. Award 5 RP for each re-spawn.
7. RP for kills and assists capped at 30 RP per game.
8. RP for revive or re-spawn capped at 20 RP per game.
9. keep the ranked entry cost the same or make them slightly more expensive seeing as points could now be gained for revive/re-spawning also.
10. Remove rank protection.
@hayhoryes, I have this thing called "perception" that many lack
KP should be replaced by what I call "Unanswered Damage", which is calculated by the amount of damage done on a killed enemy. Any healing done reduces unanswered damage by the amount healed, and if someone damages a player before another does, the first person's damage is "healed" first (a.k.a "first in, first out"). Reduces the downsides of raw kills/assists (little worth in kill stealing, could reduce third partying, and no garbage assists are credited). The amount of Unanswered Damage earned during a match determines how much RP you get, in addition to maybe other much smaller ways to get RP in order to smooth out any flaws that Unanswered Damage inherently has.
Might make sense to multiply the unanswered damage rank points by some number in the event that the squad completely dies. This would discourage farming if you can tie that multiplier somehow to the average number of kills that a team suffers before elimination so that it isn't worth it to farm rather than wipe.
Seeing as I didn't address the placement rank points, this would also act as that (killing a squad changes your placement implicitly, so you are indirectly rewarded for placement) but with the benefit that campers, who don't finish squads, get substantially less RP.
And to address Hayhor's point about killing people immediately, unanswered damage would be less for immediate kills. I think this is good, because in my experience it is easier to rank when you take advantage of people's lower health vs reaction time at the beginning of the game.
Actually there would be, because farming damage is useless unless you kill them as well, so fewer charge rifles would be used 😏