Forum Discussion
2 Replies
- The problem is, you generall don't want to "post protect" your game against cheaters, but to "pre protect" it. - What I mean is: By leaving your game basically open-source, you make all the cheat creators have an easy life creating the cheat, and from there on it's just a cat and mouse game from undetected to detected back to undetected. - What you wanna do instead is: Obscure/Obfuscate your game to the point most people fail to even create a cheat, implement many anti debugger traps etc. - this is costy and obviously needs a seperate team made of experts in that field, however this is the only effective way. - Also you need to sue public cheat sellers. - I believe it's not economic to do so, because EA alwyas goes the most economic way and not the "what's best for the players"-way. If you want a game company that really cares about all this, go to Blizzard games. 
 @NtQueryAim wrote:- I believe it's not economic to do so, because EA alwyas goes the most economic way and not the "what's best for the players"-way. If you want a game company that really cares about all this, go to Blizzard games. - I have to say, you aren't wrong. Outside of a year in SWTOR, I never played an EA affiliated game until Apex Legends. I play a lot of Blizzard games, though, and have for 24 years now. 
 Well, ok. I'm 46-years-oild. I played EA games back in the 1980s and early 1990s, but nothing outside of SWTOR in the past almost 20 years.- The way Blizzard handles their games and the way EA does is a night and day difference. Repsawn might or not not be a good studio, I don't know since I never played Titanfall, but this is my last time touching any game with the EA logo on it. Sorry, Respawn. 
Community Highlights
Recent Discussions
- 4 hours ago
- 8 hours ago
- 10 hours ago