Re: About this aim assist
@Eshshshss Yeah it's pretty obvious when you're looking at a console player based on how they/we move. I can't judge the player's decision making much since this looks like a duo's match with no stakes. A lot of his play could just be him being aggressive in a game with no stakes. I'm more interested in your critique of his poor midrange accuracy since it might be unfair to judge a player's ability by the standards set using another input device.
When crossplay was first mention both sides had their issues with it. Console players felt that M/KB was easier/more effective at landing distant shots and PC players complained about aim assist being introduced to their games. All players I've played against are FAR better at close range than long range so I assumed it would be the same for PC. It's only recently occurred to me that PC may struggle a bit more up close than controller due to the difference of Aim assist. This brings a simple question to mind.
"If the average M/KB player has better accuracy at range than the one in your video (although he was clearly under pressure from other squads in the area) how do the two compare at close range?" Bear in mind that the player in your video did not panic when the Path showed up but expected him. Even then his aim drifted from low and to the right (Path's feet), up and to the left (past Path's head) and back to the right of Path's head. Aim assist helps a player most when it comes to overcorrecting their aim and the player in your video still screwed up despite hearing the Path coming. So all that really makes me want to know the differences between the systems in combat instead of all this "M/KB is easier" or "Controllers have aimbot" nonsense.
If my system is easier I'll own it but I'm not a fan of lies.
Btw eliminating crossplay wouldn't effect console lobbies at all since you're basically stealing players from our player base for yours. You may not want them there but if anything they're boosting your lobby numbers.