Forum Discussion
7 Replies
- Anonymous2 years agoOkay, don't take this the wrong way, but I kindly ask that you please stop harassing me and/ or trailing my posts for comments such as this one. I do not make joke posts, and I wish for you to stop treating them as such.I'm someone who votes in life for people I want to use my taxes, and same goes for features in my entertainment. If I do not like something and/ or want something changed, I am the person who continues to post on the subject till something happens. It's why these forums exist to have open discourse.
If you do not like the articles I post and/ or quantity, please refrain from reading them.
“Nothing in this world can take the place of persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan 'Press On!' has solved and always will solve the problems of the human race.”
― Calvin Coolidge Dude... Let it go. It's not gonna happen. Though, it does amuse me... Whenever theres a game that does keep KB&M separate from Controller users, the KB&M crew always sing their own praises, "Oh we're so much better then controller, controllers can't aim, oh even with aim assist I'd rek a console peasant." But then whenever they're actually put up against Controllers its "This is so unfair, stupid controllers..."
- Anonymous2 years agoI think you have me mixed up with some other or you're totally assuming what input device I use. I've been using a controller since week 1. I know exactly why aim assistance is overpowered by direct experience. I've always thought aim assistance wasn't needed for controller users.I kindly ask though if you don't like to see these types of comments why even read them? It seems you hold a grudge against mouse & keyboard users, but have you actually physically used one for gaming before?
It's a nightmare in my opinion to go up against an aim assist controller while learning the device. I've noticed directly that while using a mouse that my aim requires my full attention every step of the way (like mentally), but while I'm on the controller I forget it.
I can be listening to music, on the phone, Discord, having people over, it just doesn't matter. 1 crumb on my mouse however and I'm doomed LOL.With most controller streamers in competitive talking about how aim assistance is broken, I'm sure something will be done. I bet Respawn wants to do something, but not sure how to go about it. With most of your user base controller users, it might have drastic effects. @KYSOMTI agree with you about MNK begin harder to use , but one one get used to it then they benefits out weight the negatives.
on the other hand no matter how good someone is with controller still there will limitations and nothing anyone can do about it.
i don't think Respawn can do anything about AA , it's something that it's been there since the age of gaming also don't forget about console players who make a big part of player base so no one will want to mess with console players and make them leave the game.
moment of truth , let's say Respawn removed the AA then what ?
will MNK players are going to be happy because now they have the upper hand ?
also when the AA is removed we all know that people will adapt and also the cycle will start again but this time it will be against the MNK because Respawn should or will remove A LOT of thing that MNK can do but controller can not and that will happen because no input should not be unbalanced and having the upper hand in every aspect.
i hope you find that it make sense , MNK dominate in long range , roller in short range it's as simple as that.I do understand where you are coming from as far as the MnK vs Controller issue and I do not think that you are joking about it.
I am also open to open discourse and having great discussions.
However if you do post something (or anyone for that matter) expect it to be read and expect that people will reply and or even have a different viewpoint.
You cannot expect people to not read them and I do not think it is proper to tell people that have a different opinion to just not read my post and not to reply to my post.
It is not the first time that you have told forum member that have a different opinion than you to "refrain" from reading your posts and or that no one should reply to your post as you are giving feedback and do not want replies.
I do not harass forum members, and I am not harassing you. I am also not trailing your posts. I read about 90%+ of the posts that hit the boards each day. I am sorry that you feel this way but that is def not my intention.
This is an open form and we can have differing views.
I for one would love for there to be separated input lobbies but I feel that that is not going to happen and I think it would also not be of benefit to the game in the long run. Maybe dropping roller AA down to 50% from 60% for a season to see if that is more balanced could be a way to go though.
As it stands right now (even with cross-play) Controller players are predominantly playing in their own lobby unless they team up with a PC player and then they play in PC lobbies.
PC players only play in PC lobbies. Both of which occur, regardless of input device. With that in mind there seems to be quite a bit of separation built in already and for the rest I do not see much of a problem.
Since we are dropping quotes:
“Insanity is doing the same thing over and over and expecting different results.".
--- Albert Einstein
Best of luck to you on your endeavor to make change.
- @maximas1986 "MNK dominate in long range, roller in short range it's as simple as that"
yeah but how many fights are just purely long-range battles in Apex? nowadays people push fights 90% of the time it's always short-range battles. Honestly, that's why MNK players complain. - Anonymous2 years ago
@maximas1986
Thanks for commenting.
@maximas1986 wrote: agree with you about MNK begin harder to use , but one one get used to it then they benefits out weight the negatives.
I'll agree that a mouse & keyboard is hard for some, but I think the biggest issue (myself) is desk space. Another issue is while aiming with the mouse is having to be fully mentally aware at all times of what I'm doing. With the keyboard it's accidentally hitting the wrong key at times.
@maximas1986 wrote: on the other hand no matter how good someone is with controller still there will limitations and nothing anyone can do about it.A controller with aim assistance is more precise than a human could ever be. What I mean by that is software like aim assistance is code, and a human can't achieve that same level of precision. So it's my belief that software shouldn't be used to balance two different inputs.It could be totally true that both have limitations in certain situations, but what I'm talking about is why use software to balance physical limitations.Like, if two cars were in a race and one was physically better, should one be given an automated driver?
That's how I look at an aim assisted input device (if you understand that analogy). It makes no sense to me why controllers would get aim assistance in console games let alone to balance two drastically different input devices.
Another point that I think of is why do mouse & keyboard users deserve to be aim assisted in the first place just because they chose that specific input device. Why ruin mouse & keyboard players' experience just because they choose a device such as mouse & keyboard? This isn't an issue of them inputting into the console ecosystem, but the opposite.Hope that wasn't too confusing for my thoughts on this, I can try to write it better if it was.In my opinion the majority of users won't ever play competitively, so I don't think the answer is directly removing aim assistance, but just having a mode available like input based matchmaking could be beneficial, overall.Aim assistance isn't always abused, but used by casuals, I totally get that. Everyone should have the ability to experience a video game, but at what cost does this accessibility ruin someone else's day and everyone is okay with it.At what point should one input device be given assistance, just because it could be inferior to another (could be as in, it's not directly possible to prove controllers are inferior, just popular belief).Mouse & keyboard users asking for a fair environment, while controller users stating the other has more ability so give them aim assistance.Someone could argue that it's because of the keyboard having the ability to use more ingame keybinds, but I would counter argue that's because the developers decided to not give the controller the same level of customizable options like they do to keyboard users.Someone could also argue that the mouse has more ability in the sensitivity range compared to a thumbstick, but that doesn't take into account the mice user's own dedication of that device or the fact if they have enough space to fully utilize it. Any mice user could set their DPI (dots per inch) to 800 and 1.0 ingame, but you still need the physical space to use the actual device at that sensitivity.Like physically taking the mouse & keyboard out of the equation, aim assistance is still present, that shouldn't be by using mouse & keyboard as its justification.
Why do consoles have extra aim assistance, but no access to native mouse & keyboard support? No controller only game should offer aim assistance. If the argument is about the possible ability of one device, then aim assistance doesn't work in a controller only environment because everyone is on an equal playing field, but we don't see that.I honestly believe that new users for mouse & keyboard need a safe and fair environment just like everyone else. Getting killed over and over by an aim assisted device while learning an unassisted one is very disencouraging.
@maximas1986 wrote: moment of truth , let's say Respawn removed the AA then what ?will MNK players are going to be happy because now they have the upper hand ?
also when the AA is removed we all know that people will adapt and also the cycle will start again but this time it will be against the MNK because Respawn should or will remove A LOT of thing that MNK can do but controller can not and that will happen because no input should not be unbalanced and having the upper hand in every aspect.
i hope you find that it make sense , MNK dominate in long range , roller in short range it's as simple as that.First I don't think like that personally, like I don't feel the majority of PC gamers have biased intentions towards another input device, truly.
Like if aim assistance got a nerf and/ or input based matchmaking got added (to PC) mouse & keyboard players might feel happy, but not because something was taken away from controller users, but because they would be able to game without software deciding their fate.It's just one of those things that needs a hands-on approach to fully understand. 50 hours of mouse & keyboard in Apex Legends (public) solo. That is the best way to experience what I'm talking about.
At some point during this experience you will see someone with the worst movement possible, but at the sametime have the strongest aim.
Now in regards to tap-strafing. Yeah, I don't like it personally, but I don't consider it a cheat forsay. Like, it's a way that the physics engine works or something, so it's technically part of the game itself in my opinion.Also, most controllers on PC are more than able to tap-strafe, just have to use the Steam controller configuration. If Respawn would allow a way to add extra keybinds then the console could do it too.
Featured Places
Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 23 minutes agoCommunity Highlights
- EA_Mako1 month ago
Community Manager