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Re: Does Pub Matchmaking reset each Season? Let’s test

@Axs5626Sxa5001My point is this- How do you know if it is a soft reset or the MM just did a better job due to a larger more diverse player count?

I know for me personally the first few days of the season I struggle due to how sweaty the lobbies are. Then things even out and it gets harder again end of season. Are the first few days a soft reset for me?

3 Replies

  • Hayhor has a point. Pretty certain that as of this morning the player count will be considerably higher than it has been for the last 2 and a half months. I personally find the MM at the start of new seasons to be pretty tough on me. Every top player that hasn't been playing for a while comes back to check out the new season, legend, weapons, map etc. 

    I have done some similar testing out of curiosity, however I only throw 5 straight matches. This is not even hitting the ground and waiting to be shot and killed. I can back out when in the drop ship, or just back out the minute I hit the ground or even in the selection screen after my legend has been picked. Me and a few friends seen the same results.... 5 seems to be the magic number to us. 

    After 5 throws, the lobby is always easier and the champion is low level low kills. I don't know why, but IMO I suspect the algorithm is fooled lol. 

    Anyone else ever try some testing of any kind they wanna share?  

  • @hayhor

    Scenario 1) My main experiences low level lobbies because I just lost 150 games. At the same time my secondary drops into lobbies with mostly Masters and Preds because my MMR is high on that account. In this scenario, we can assume no reset happened.

    Scenario 2) My main drops into lobbies with mostly Masters and Preds. Likewise, my secondary drops into similar lobbies. This would suggest some sort of reset/re-assignment of MMR based off the new season.

    Scenario 3) Both accounts experience even’ish lobbies. With some Diamond but not a multitude of Masters or Preds (because they don’t comprise more than 5% of the playerbase. This scenario would be hard to discern an effect on (which is what you are saying), because it might be a product of the player population drastically rising.

    So let’s see the outcomes.

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