Re: Don't fix the real issues. Keep on pumping those cosmetics. Good job.
@Cro_Pittt , @espadakillar69 , you do realize that modeling and coding are two wholly distinct skill-sets? Just because someone can model assets and create textures using relevant programs, (blender, maya, etc) does not at all guarantee programming knowledge. Further, employees have specific roles in a company. If you look at the role listings at Respawn Entertainment, you can see numerous “Asset Managers”.
Putting someone whose job and experience is in modeling onto a coding team isn’t going to help at all. That would be like taking a sculptor, and making them mine. Just because the jobs involve similar tools and skills, doesn’t mean they possess the knowledge and training to apply them to a different field.
Further, Respawn has stated several times that many audio issues are caused by device bottlenecking. That means that the device someone is attempting to play on isn’t up to specs. Games like Apex require fast read/write times and a lot of volatile memory to function properly. Most people, when they build or buy PCs, however, only focus on CPUs and GPUs. This results in them thinking that just because the CPU can handle high speed, it is going to get them. Just like putting a hose in a stream won’t get you a high pressure spray, hooking a fast component to one that can’t feed it that high is utterly pointless.
Additionally, PCs will struggle from hardware variations. Every Xbox and PlayStation is virtually identical, and thus will perform basically the same. PCs, on the other hand, fluctuate wildly. There are too many variants to optimize systems for every machine out there. Thus, it falls on the hardware manufactures to adhere to conventions, something that often does not happen. All the little oddities of each build add up to a system that behaves in unexpected ways.
As for stability, Respawn has confirmed time and time again that they are working on it. All of the Titanfall franchise runs on a derivative of Source. This engine is really old, in terms of software age. Enhancing its functionality requires reprogramming either of the current base, or the creation of a new engine. Both of these tasks can take decades.
In fact, this is one of the main reasons that the servers are still at 20hz. Respawn devs have personally said they are trying to upgrade the refresh rate. This is limited for the above reason: the Source engine. All the code is tied to the functionality of this engine, and since Apex began development has been calculated based of 20hz. If you consider Apex was in development for about 3 years, and they started talk of upgrading the servers year one, it would still be AT LEAST another full year to convert the game, WITH THE ENTIRE DEV TEAM working on it. Factor in that they still have to support this version in the meantime and Respawn’s major hiring, and it’s probably closer to 2-3 years, assuming it can even be done without a full engine overhaul.