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6 Replies
- XHelperZ3 years agoHero+Yeah, stuff like this can always be a bit messy. What's this ADS bug you're encountering? 
- BigMacAttack8u3 years agoSeasoned Ace@XHelperZ It happens when you go straight from knuckle cluster to ADS, it is easily replicated and can really ruin a gun fight.
 https://answers.ea.com/t5/Bug-Reports/Aim-down-sights-bug-as-fuse/m-p/11890002#M91031
- XHelperZ3 years agoHero+I'd assume it's just because the character still has to pull out the gun, though I'm probably not really great at replicating this issue. Though if there is an issue, I hope that it would at least get fixed after such time. 
- Wolferato3 years agoNew AceThat's because it has a randomized local area effect around the target point. Each explosion would have to track if there's some object or a wall in the way, through a form of ray-tracing. That's too intensive and would add to lag. 
- XHelperZ3 years agoHero+Can't you just do a simple LOS check within a certain range of it? I'd assume it wouldn't be that intensive since the ability has a relatively short duration and the AOE is pretty small. I'm personally not well versed with LOS checks but I'm pretty interested in it. I'd assume it wouldn't be an issue for most games except with larger scale BR games, though personally I'd expect this to be possible. 
- Wolferato3 years agoNew AceIt is, for games that don't require that much real-time processing. The knuckle cluster explosions proceed quickly after each other. For each one the raytrace would have to check each unit in 3d space if it's not inside of an object. It would slow down the explosions. Not to mention other processes for a full lobby that happen at the same time, with some even more resource-demanding. And not everyone has a strong pc. It has to be balanced somehow. Or it could be a case of a lazy code. Ever seen the video with everyone being Bangalore and crashing the game with her ult? 
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