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exactly the same here , i come from a long FPS background and have never played a game with this many issues with audio , i get the feeling its something to do with the sheer amount of sounds trying to be played , like i said with the loot tick it was completely silent until another noise stopped , this games audio needs a serious update and urgently sometimes i can hear footsteps from people half a mile away as clear as if they are in the same room yet other times i cant hear the guy stood 2 feet away  , its been the No1 issue since launch and they refuse to do any real work on it but will gladly take your money for overpriced cosmetics , get your priorities right Respawn before there's no1 left 

9 Replies

  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago
    @X-Genetic-X Not hard to understand why Apex has issues. The mixer is more complex than in most other games and there are also a ton of different sounds, so a lot more things that can either fail or distract you.

    Unfortunately, there's no quick fix for the sound issues. audio bugs are very difficult to reproduce and solve in general. Simplifying the system is not an option, the experience would just become horrible.

    Anyway, to be more on topic, I tried 3 different headsets, all with microphone turned off: Sony WH 1000 XM4, Bose QC35 and Audio Technica ATH M40X. The best experience is on the ATH M40x, which is not a surprise for me, as these headphones are balanced for studio monitoring, while the other 2 use all kinds of enhancement (bass boosts, active noise cancelling, etc.). Only problem with ATH M40x is that they are by far less comfortable than the noise cancelling ones.
  • @DoYaSeeMeI was gunna try the m40s a while back had decided to go with astros ..but read good things about audio technica

  • I collect headphones like people do shoes..I have a wall they all hang on..I also collect vintage 80s hi-tops lol

  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago
    @iGRAPPLE83 I'd say that the safest bet is on studio balanced headphones. Most other have some sort of enhancements and therefore will suffer when there are too many sounds in the mix. Bass enhancement makes weapons sound awesome, but covers discrete sounds and it can mess up the directional aspect of the sounds as well.
  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago
    @DoYaSeeMe Unless you're an audiophile the odds of you being able to tell the difference between a quality headset and a studio set are fairly low. It's sort of like some (very few people) can taste the difference between Johnnie Walker Black label and Johnnie walker Blue label, 99% of society can't taste the difference.
  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago
    @DarthValtrex Can't say I'm an audiophile, but the differences are pretty big for me. Also, it's not about quality, as the sound has more depth on Sony, it's the balance. It's important in a studio to hear & distinguish everything before applying all sort of modifications, this is why a studio balance should work better in environments with a ton of sounds.

    Forgot to mention that I run the headphones through a Focusrite Scarlett Solo audio interface.
  • hayhor's avatar
    hayhor
    Hero
    5 years ago

    I have arctis steel series 5. They work great for me. If this game had 3d sound I'd consider the PS set that was made for PS5.

  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago
    @DoYaSeeMe Oh I agree. But for most a decent quality headset that's reasonably priced will sound as good as a $3,000 studio set of headphones.

    I screwed up my ears in my youth, to many loud stereos and concerts so I can't hear half of the audio sounds anymore anyways.

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