Forum Discussion

Re: High MMR players and lower MMR players are experiencing different things

Yes these games were all BR. If I had to highlight one positive, its that nearly 100% of my games gave me at LEAST one Masters or Diamond or 4k 20bomb teammate (on the main account). I even had a few games where both of my teammates had predator badges showing. I call this a positive, but it does support the reality that “top bucket” lobbies exist and are brutal.

14 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Axs5626Sxa5001

    "I even had a few games where both of my teammates had predator badges showing. I call this a positive...."

    This is positive because you are yourself a master/pred level player and were being matched appropriately, or because the prospect of not having to worry about scrub teammates made the games more enjoyable, not to mention that it can be nice to be carried once in a while???
  • @reconzero Yep, and those matches were still equally brutal and taxing to play in. I feel like players in lobbies like those should receive some sort of incentive/compensation (like double exp or something), because RP not being on the line when that much proficiency is needed feels pretty bad (even with strong teammates).
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Axs5626Sxa5001

    "because RP not being on the line when that much proficiency is needed feels pretty bad"

    Wait. What? Did you not realize that you were in the pubs queue? Did you not know that game play is its own reward in pubs, easy or hard? Should ranked give out points based on how much you had to sweat, regardless of kills, damage, or placement?
  • hayhor's avatar
    hayhor
    Hero
    3 years ago
    @reconzero What he means is why have two modes if they both have the same MM?

    I tend to agree with that but for a different reason. Why have 2 modes at all? Why do games need a ranked mode? I think its just to give people something to shoot for which is fine but then just make ranked pubs and get rid of pubs.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @hayhor

    Yeah, I get the mindset... I just don't GET the mindset, if you follow me.

    And I agree in theory. Get rid of pubs entirely and maked ranked into "ranks visible or invisible at the player's discretion." I would be fine with that, although I'm sure there are many, many players who would object violently to their game mode being newly awash in "stupid rando casuals" who "ruin the game for everyone" and "don't have a clue what they're doing" or "drop hot, die, and quit." Insert here whatever other-player-in-game behavior you disaprove of and perceive as costing you rp. I can hardly imagine all the different ways that would light up the sweats.
  • hayhor's avatar
    hayhor
    Hero
    3 years ago
    @reconzero But the funny thing is people say those same people ruin ranked too. They'll say yeah but it is better than pubs. But if there weren't two modes it wouldn't be like that.
  • @reconzero

    For me and many, ranked feels more rewarding because you’re actively working towards unlocking a rank level, so yes ranked does give out points (or rewards) which relates to how much you sweat. Diamond players in Diamond lobbies are sweating more than Gold Players playing in Gold lobbies, and the rewards (unlocking a higher rank) is thus greater than unlocking a lower rank.

    I just think the game plays way differently at higher MMR (make one mistake and you get erased). I honestly don’t want my public games to feel as stressful as my ranked Diamond/Masters ranked games. I do think there should be a “casual” or “quick play” mode that offers an experience different than tournament-level play.

    I’ve been both: the under average player playing in loose MMR lobbies (Season 1-3), and I’ve been the above average player playing in tighter MMR lobbies. The former was far less stressful than the latter, AND I had better success (win ratios), lol.

    I’m ok with tighter matchmaking in pubs and everyone playing their doppelgänger and everyone breaking even with regards to outcomes (wins), but there needs to be a reward for the people demonstrating higher proficiency and playing in stressful “top bucket” lobbies— and yes, I’m talking about rewards greater than the experience of the gameplay itself.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Axs5626Sxa5001

    "I honestly don’t want my public games to feel as stressful as my ranked Diamond/Masters ranked games. I do think there should be a “casual” or “quick play” mode that offers an experience different than tournament-level play."

    To me this reads as: "I'm really good at the game and I think that, as a reward for being good at the game, the game should let me go slaughter noobs for fun whenever I feel like the rank grind THAT I CHOSE is causing me too much stress."

    If that's not what you meant then I apologize in advance for misreading or misunderstanding.
  • @reconzero

    More like:

    “I’m really good at the game but I don’t feel like it because the game has locked me into the top bucket, where I lose consistently to top 3% of players in the world.

    So I would rather everyone play everyone in pubs (except new players, who need their own space to learn), so that everyone’s outcomes are representative of their skill vs the entire player population.”

    I do NOT want to exclusively play noobs. I want to play the whole player base (in public matches). By virtue of this, under-average players would have under average results, average players would have average results, and above average players would have above average results.

    It feels REALLY crappy to improve with the intention of having better results, only to lose more overall because the algorithm is locking me into an exclusive experience against the best players. I think this is exactly how a ranked system should work but not all modes in a game.

    And I know I mentioned this earlier, but I really mean it, it feels worse (overall) being my current skill level than when I was under-average. Plus the fact that I have to wait longer for games and end up in high ping-lobbies doesn’t improve the experience. Definitely not looking for sympathy; just highlighting the effect of matchmaking.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Axs5626Sxa5001

    Explanation appreciated, and I definitely have a better understanding of where you're coming from.

    However.

    "By virtue of this, under-average players would have under average results, average players would have average results, and above average players would have above average results."

    You might get a result like this with looser sbmm, but certainly not if you eliminate it altogether. Not sure if that's what we're talking about here or not.

    But I think what you would very likely get is something almost identical to what we have now: high ranking players, especially solo queue high ranking players, would be getting teamed with the low-to-middling players and expected to carry, babysit, what have you. That might make a match less sweaty, but I'm wondering whether or not you would consider it fun. I know I don't. I don't like trying to herd kittens any more than I like it when I get two master/predator teammates who eat 4k badges for breakfast. I despise both situations equally and these are the matches that will typically give me the worst outcomes because players in this game make zero accommodation for teammates of different speeds and skill levels. I try to dumb things down for my noobs and they get angry and impatient, and my diamond/masters definitely don't even bother to try for my benefit. "Be quiet and try to keep up," is not really any way to talk to someone you will soon be relying on for a res.

    I'm just not sure if there really is any way to get to the outcome you want.
  • Unitee01's avatar
    Unitee01
    3 years ago

    @reconzero"By virtue of this, under-average players would have under average results, average players would have average results, and above average players would have above average results."

    You might get a result like this with looser sbmm, but certainly not if you eliminate it altogether. Not sure if that's what we're talking about here or not.

    You would absolutely get this result, why wouldn't you? If anything our stats would actually hold some truth / meaning, because we are not intentionally placed in skill buckets, or "soft" ranks, meaning you can't even compare one player's stats to another in pubs because the skill brackets are invisible.

    This is a team game, and sometimes carrying a team can be rewarding in itself. Personally I love it, as long as the lobby isn't too sweaty overall. Some of my most enjoyable games have been carries. But to say "I hate playing with stupid randoms and losing because of them" is a narrow way of looking at things. Again, I will say, that your platform dictates a big chunk of your experience, but without a dedicated team you will do well to have low expectations anyway. Also, it's not all about winning, it's about learning play patterns, weapons, recoil patterns with different scopes, ranges, rotations, limitations etc. And kills. You know how I know? Because I used to be you. But the moment I stepped into the firing range with one of my friends I got fried, although I was the one "getting us wins". That sucks, because it meant a lot of what I thought I knew was meaningless, and a lot of stats didn't matter, since I was being beaten by a "lesser" player whenever we had random loadouts / characters.

    I say play the whole of the game - solo, aggressively, passively, with all guns, all characters, all scopes, teams, no teams, ranked....all of it. I think it's the best way to experience it and also be ACTUALLY good at it instead of people just flaunting their 500 wins per character with the same weapon. When the two of you meet the winner will be obvious, even with all those "wins". Just saying..not hating. With the current system, we are forced to just play the meta all the time pretty much...because sweat.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 years ago
    @Unitee01

    "I think it's the best way to experience it and also be ACTUALLY good at it instead of people just flaunting their 500 wins per character with the same weapon."

    You KNOW what I'm gonna say on this, right?
  • Unitee01's avatar
    Unitee01
    3 years ago
    @reconzero Eh, no, not really?

    You can have your 500 wins and still be an imbecile in 1v1, which is all this game essentially is. - Was that it?

    If it's "win's are all that matter", then show me how/why. I would take a 14 kill game over a 3 kill win any day of the week. Or even better, I'll take the 4k 20 kill badge over any win in the game 🙂 I feel like low point wins over those teams are opportunistic and low skill - they could just do the same, but don't because it's boring. - was that it?

    My point was that pubs is a more casual mode vs ranked but in reality they are the same and that serious players would not waste time on it. The whole landscape would change as a result. People would respect ranked and stop caring and praising players about pubs. Fax bro 🙂