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Re: how hard can it be?

Hi @BallClipper 

I'm not sure how hard it is to catch cheats. I think you do have to be incredibly smart to create and develop an anti-cheat. Though I'm sure every honest gamer out there appreciates the efforts and sacrifices that the anti-cheat developers make in order to bring us a cheat-free game.

The recent announcement that 355,000 cheats were banned in Apex Legends in the first few weeks is testament to the skill and prowess of the anti-cheat developers.

I for one, and I'm sure there are countless others, offer them my thanks. :eahigh_file:

1 Reply


  • @warslag wrote:

    Hi @BallClipper 

    me.

    The recent announcement that 355,000 cheats were banned in Apex Legends in the first few weeks is testament to the skill and prowess of the anti-cheat developers.


    That means absolutely nothing. WarZ, a game which you had to pay for, was banning 2000 accounts manually a day, and the anit cheat was banning another 100-500 daily. When FairFight would update it's database, they would have ban waves in the 100,000's of accounts, and that still did nothing, in a game you needed to pay for.  

    WarZ, was one of the few games where they Employed staff to manually spectate and ban cheaters, and they still never got it under control. Personally knowing AirRhino and Kewk, I can confirm WarZ at least tried to do something. however short of having 15 people manually viewing and banning, which only made a small dent in a game you needed to pay for, EA is doing the bare minimum to even try and handle this issue. 

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