Re: Improving the respawn system would reduce leavers
@GH0STEDbyMEI think if they just trim some time off of the process of the drop ship appearing int he sky to the respawned player hitting the ground it would improve survivability substantially. I'd just start trimming .5 seconds off the process until they have reached the right point. The less time it takes for you to actually get out of the drop ship, the less time enemy squads have to push you and the less time you're a sitting duck with no armor, gun or anything.
The mobile respawn beacons I don't know if I would change. Managing inventory is a part of the game dynamic and trying to decide whether you need to carry that or nades should be part of managing inventory. THere are some friends I play with in which I carry one because we frequently end up in positions where one of us has been eliminated.
@hayhor It would be nice, but then there is what I mentioned. SO I'm on the fence about that. It's sort of like me and ult. accelerants. I personally prefer to carry 2 of those over 2 nades in my inventory. For me I get more impact with my ult when I play Bang, Gibi or Caustic. Having to make that choice is important.