Re: Perfect Teammate Match & Finding System
FYI yesterday had the best experience ever - 5+h in the game with literally 0 good games...
And the saddest part is that I played with so many players along the way even multi-season masters (who did end up being trash like most of them in my experience be it from human interaction or play or both perspectives).
The takeaway from my experience yesterday I want to say that even if SBMM becomes great stats are not the only thing you can base your success rate off given there is so much more that makes team a team and many of those factors are not measures:
- how good and accurate coms are e.g. yesterday had many cases where people called out incorrect coms or did not talk after being knocked, also typical case with not good Gibby on the team blocking mags of your shots and grenades with seemingly random bubbles
- how willing people are to listen and not expect other two to follow him/her all the time (usually problem with Masters who just assert their dominance by the fact they are masters and expect others to follow just because of that)
- game awareness and ability to read rotations - still having many games in Diamond level where people just create so much problems just because they get kill-fenzy and forget about everything else. Yesterday alone had 3 games where we died in zone and one time even to wildlife because one member really needed purple lightmag :D (on damn Diamond level!)
- ability to stick with the team, make it work - many people who are otherwise good in many cases just quit after a game or two as soon as they see that team they have at the moment is not overpowering the lobbies, not winning most of the games in positive RP. Similar how Preds farm SA servers many lower level players who are actually high ranked do farm regular lobbies by quitting as soon as they don't have this overpowering feeling and just keep looking for best of the best teammates instead of sticking with what they have and making it work. I personally did that yesterday, tried to provide feedback and teach my Gibby comrade not to die in the open so often, lost tons of RP and in a way, I do question myself should I do that again or just switch as soon as I see not so good teammates?!...
And the saddest part is that I played with so many players along the way even multi-season masters (who did end up being trash like most of them in my experience be it from human interaction or play or both perspectives).
The takeaway from my experience yesterday I want to say that even if SBMM becomes great stats are not the only thing you can base your success rate off given there is so much more that makes team a team and many of those factors are not measures:
- how good and accurate coms are e.g. yesterday had many cases where people called out incorrect coms or did not talk after being knocked, also typical case with not good Gibby on the team blocking mags of your shots and grenades with seemingly random bubbles
- how willing people are to listen and not expect other two to follow him/her all the time (usually problem with Masters who just assert their dominance by the fact they are masters and expect others to follow just because of that)
- game awareness and ability to read rotations - still having many games in Diamond level where people just create so much problems just because they get kill-fenzy and forget about everything else. Yesterday alone had 3 games where we died in zone and one time even to wildlife because one member really needed purple lightmag :D (on damn Diamond level!)
- ability to stick with the team, make it work - many people who are otherwise good in many cases just quit after a game or two as soon as they see that team they have at the moment is not overpowering the lobbies, not winning most of the games in positive RP. Similar how Preds farm SA servers many lower level players who are actually high ranked do farm regular lobbies by quitting as soon as they don't have this overpowering feeling and just keep looking for best of the best teammates instead of sticking with what they have and making it work. I personally did that yesterday, tried to provide feedback and teach my Gibby comrade not to die in the open so often, lost tons of RP and in a way, I do question myself should I do that again or just switch as soon as I see not so good teammates?!...