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Re: Rank Entry Cost Too High for Lower-skilled Players

@DISCOTHEQUE_APEX I don't know what the entry cost is at that rank but that sounds like how it's supposed to be. If you're a lower skilled or low IQ player you should be held down in the lower ranks. What's the issue?

6 Replies

  • >What's the issue?

    Currently, too many players are stacked in Bronze/Rookie.

    Compared with season 12, the population ratio there has increased nearly 8 times.

    If the matching system has not changed, current Rookie/Bronze players need to take on Silver 1 players who have Platinum 4 skill levels rated in season 12 according to the distribution (52-53% from the bottom), which requires more time for them to reach the Silver rank.

    Basically, the concept of rank matches is to enjoy matching with players on a similar level and advancing your ranks.

    In the current situation, lower-ranked players are required to battle middle-skilled players.

    It takes more time for them to proceed through their ranks, Bronze players hardly win in rank matches, and their stressful time will last longer. I guess those who are in that situation will come to hate playing in rank matches.

    In the end, the number of light users will decrease, newly starting players will be difficult to settle, and the trend of the APEX population will be spontaneously on the decline.

    In my opinion, I don't think the current distribution is the best.

  • heme725's avatar
    heme725
    3 years ago

    @DISCOTHEQUE_APEX I don't like the idea of making it easier to rank up especially since hiding til late game generates way too many points for low ranks. Your issue seems more to do with rank demotion putting stronger players in a tier they should never be in.

    If the issue is rank demotion then I agree with you on how problematic it is.

  • hayhor's avatar
    hayhor
    Hero
    3 years ago
    @DISCOTHEQUE_APEX Do the statistics account for people that do not play ranked? Take me for example, I rarely play ranked. Last season I think I may have play 5 matches of ranked. This season 0. Yet I'll get bronze rewards at the end. I expect people like me are counted. And I believe that since the season 13 changes a lot of people stopped playing ranked.
  • Thank you @heme725

    1) I think the ranked distribution is better to be similar to the distribution of actual players' skill levels, except for Predator.

    Once you improve your skill level, your rank should advance almost proportionally.
    It's like the score in Go or chess.
    There every player is supposed to match only with players at the same level.
    I think the situation where one of three players is in Bronze/Rookie does not reflect actual players' skill levels.

    2) How to evaluate their skill levels (the balance between killing and hiding) should be controlled by using points.

    If KP (Kill RP) is set as high, kill actions are evaluated more; if RP (pure ranking points) is high, surviving is evaluated more.
    If we'd like to suppress hiding actions more, I think we should just reduce RP more.
    For example, if you are a custom event owner, you would try to evaluate participants by RP and KP, without entry costs.

    3) Horizontal transition of the peak of the distribution within the distribution should be controlled by using entry costs.

    Because entry costs can be changed for each Tier and each Division.
    Entry costs can be used for leftward and rightward flow speed control within the distribution.
    Also, I think the amount of demotion is not suitable for use in fine control to shift the peak within the distribution because to do that, you need to use various demotion amounts within one Division.
    (That's because to shorten the peak's height, you need to spread players in populated Divisions.)
    It'll be so difficult and pretty arbitrary.

    To @hayhor

    4) I think they should make the stats that reflect frequently active users to maintain good distribution control.

    Since, in terms of probability, I couldn't believe around 20-30% of the APEX players, who are additionally stacked there still now, came to rarely play rank matches thanks to changes in season 13, I thought the Bronze stacking has been caused by high entry costs, i.e. leftward high pressure in the distribution.

    Although I'm not sure about how they've made the stats, I think they need a chart consisting of frequently active users to check if the distribution control is working as expected.

    On the other hand, if around 20-30% of the APEX players are really refraining from playing because of season 13 changes, I think this problem will be more important to be addressed.

    If they've increased entry costs to suppress hiding resulting in a lot of people stopping playing, I'd think it's a kind of putting the cart before the horse.

  • hayhor's avatar
    hayhor
    Hero
    3 years ago
    @DISCOTHEQUE_APEX I agree with you that they shouldn't count people that aren't active in ranked. But I do not think that's the way their stats work. I think if a person plays one game it counts.

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