Re: Season 18: Resurrection and Revenant rework!
@EA_Mako
https://dotesports.com/apex-legends/news/all-revenant-reborn-abilities-in-apex-legends
Passive (Assassin’s Instinct)
Starting off with his passive ability, Revenant keeps his Stalker abilities of faster crouch-walking speed and wall climbing, but now features additional horizontal movement, giving players much more creativity on how they can scale buildings and cover.
Additionally, enemies within 30 meters of Revenant who dip below 40 health are highlighted for him. And if Revenant is the one to hit an enemy below 40, the entire team gets this highlight benefit.
Tactical (Shadow Pounce)
Revenant loses his iconic Silence ability, but now gains a new movement tool that pairs perfectly with his buffed passive. His new tactical ability is Shadow Pounce; a chargeable leap ability similar to Vantage’s Echo Location. Players can tap the ability for a short range dash, or hold it down to get a massive jump, before the ability goes on cooldown for 12 seconds.
Players can can also immediately start wall-climbing during Shadow Pounce, allowing Revenant to attack faraway marked enemies and even utilize creative movement techniques like wall bouncing after casting the ability.
Ultimate (Forged Shadows)
His reworked ultimate is where the main difference lies.
Death Totem is no more, as Revenant now summons a shroud of shadows around him, creating a shield that can absorb extra damage while he makes his assault. Forged Shadows lasts for 25 seconds, and grants Revenant an additional 75 health shield that blocks melee, bullets, and explosive damage, but does not block AoE effects of the Ring, fire from thermite grenades or Fuse’s ultimate, and Caustic’s Gas abilities.
While active, the shroud extends Revenant’s upper body hitbox with a visual orange shield around his model, making it readily apparent when Forged Shadows is active to allies and enemies.
If the shadow shield is broken, Revenant must wait for the shield to naturally regenerate, with any additional damage pausing the timer and hurting Revenant normally. However, if Revenant is able to secure a knockdown on any enemy, the timer immediately resets and grants him the 75 health shield, alongside resetting his tactical ability and extending the ultimate duration, similar to Bloodhound’s Beast of the Hunt ability.