Re: Some Interesting Bits Regarding Apex Servers & Netcode
@DoYaSeeMeWhat about the battle nonsense one? It compared it to blackout, H1Z1, fortnite and more
You can have multiple server side packages sent, but if it doesn’t update on the client side, you get discrepancy.
The way I understand netcode is comparing it to a laser shining in your eye and blinking. Lets say you have a laser pointed at your eye and it flashes 6 times a second. If you keep your eye open the whole time and nothing’s wrong with your perception, you see (get the packages in the analogy) 6 times.
You can of course (in)voluntary close your eyes without a problem... if it happends when no light was shining you don’t miss anything, but you wont know that (any hiccups in system that the emd user isn’t aware of). If you close your eyes, look away or anything happends which causes you to not see that light shine 6 times and only 4 times, you miss certain information.
This is what happends if there’s a discrepancy between server and client from what I gather from impromptu networking info lesson months ago.