Re: The bow is a rifle which makes no sound
I think the bow is a good idea and has the potential to work well in this game. I agree that it’s low level of sound combined with its decently high damage and range make it kind of op, especially in third parties. However, I think a rework would best suit it: I think it should do less damage....a LOT less damage....however it would be cool if it also did bleed damage to players hit and maybe even reveal them for a split second as they are damaged by the bleed effect. This could be a cool mechanic for the game and really help counteract the lack of noise that this weapon has, forcing players to be more strategic with there shots and stop using it like an ar. Since this is a marksman weapon that makes sense. Other changes that could be added to balance this weapon further could be lowering the reload speed, reducing inventories ammo capacity for arrows (like smaller stack sizes), decreasing spawn rates on the ground, and even adding the ability for enemies to take arrows out of their bodies if they have been hit (this last change would go with the bleed effect change that I mentioned above).