@iBlockHead it's absolutely not as easy as turning down muzzle flash brightness. I've taken a coding class, and it took me 4 50 minute sessions to fully debug a game a tic-tac-toe. There's no shame in releasing fixes players have been asking for slowly, nor am I trying to come off as some snob that's trying to bash the game for the sake of bashing the game. Take your time, release a quality product, that's my belief.
TL:DR: Slowly releasing a quality product is good. Slowly releasing a product without telling anyone what's going on is bad. Imagine going into Subway but the store is pitch black, you order, they hand you a sandwich, and 25-75% of what you said wasn't addressed.
There is shame however in not having transparency in what's going on in the behind the scenes. Shame in very blatantly releasing re-hashed content with spruced up skins and not mentioning anything at all about changes that are upcoming / people have been asking for. Shame in pushing collection events and advertising new changes to keep players playing, rather than making quality of life changes for crashes, slow servers, poor hit-registration, etc. etc. etc. Other games that I've played keep you in the loop, Warframe has a developer stream almost every Friday, Deep Rock Galactic notifies you on their Steam news page every single time ANYTHING at all is done to the game for both current and upcoming changes, heck even League of Legends with their terrible balance team even told you up front when, where, and why changes are happening on a weekly / monthly basis.
And this is absolutely NOT to knock on their modeling and design department. The skins they pump out are PHENOMINAL. I do 3D modeling as a hobby, and designing, texturing, animating, etc. etc. is super difficult. But when you see how high end these skins are, knowing the time and effort they put into them, but then not having any mention of issues that have been a thing for seasons past, it leaves a bad taste in my mouth personally.