Re: Weapon Spotlight - Arc Stars, Thermite & Frag Grenades
Frags are in a good spot, I think the blast radius can be reduced slightly tho, you need to run very far from them to avoid them if you're in the open and can hide behind any rocks or corner of a building.
The thermite's are useful to throw at a door's base which is being blocked since the thermite passes underneath, problem is you have to wait for the burn to end before you can pass through yourself if you're out of shield cells, or want to spend your last ones.
Arc stars, are perhaps in need of some nerfing. I have gotten a bunch to stick, and it's always a game over for them, while I think it's fine the way it is if you hit a player, I think getting stunned from a stat landing near you is overpowered.
Its easy to have a bunch of stars strewn across the ground making them unavoidable, since the slow from the proximity to them makes it impossible to escape the blast radius.
I also think the visual blur a player experiences is too strong, it's almost as bothering as Bangalore's ultimate.
As for bag space, I find myself never carrying any with a lvl1 backpack
Only 2 stars with a level 2 backpack
And maybe 4 with a level 3 backpack, but only in case they are not a ton of shield batteries and medkits in the deathboxes we looted.
I hope you would have a separate ordnance slot in your standard backpack, capping you out with having 2 grenades. 3 with a lvl 2 backpack, and 4 with a lvl 3/4 backpack.
This way you could carry grenades without having to sacrifice half your ammo or recovery items in early game, and also caps you from having more than 4 late game to avoid overpowered Arcstar spams.
I have seen many streamers playing ammo efficient gun combo's (wingman and peacekeeper for example) to save bag space for 8 arc stars.