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NienOClock's avatar
6 years ago

Remembering the Skullpiercer and Disruptor Rounds

This thread is here to remember the soon to be removed gun add-ons. Let us reminisce on how powerful these were were and mourn the loss of the fun crutches. 

The Skullpiercer was always fun to instakill anyone with max health and level 1 shield. 

Disruptor was always great for ripping shields off and having cool laser sounds.

5 Replies

  • NienOClock's avatar
    NienOClock
    6 years ago
    @Leo_the_Lion25 level 1 helmet does 10% damage reduction which means 138 sp damage would leave you with 1 hp so you're right in that respect but this is assuming they don't have one. Level 3/4 helmet would still do about 103 damage so it's instakill with any helmet and no shield.
  • NienOClock's avatar
    NienOClock
    6 years ago

    Additionally longbow does 110 base headshot damage and helmets reduce in 10%,20%, and 25% levels.

    Helmets would reduce damage to 99,88, and 83 respectively.

    With sp the damage would be 124, 110, 104.

    At its weakest a longbow headshot with sp would still strip half your total health 

  • @NienOClockWon't miss disruptors, I prefer the r-99.

    From what I heard the longbow and wingman headshot damage is getting a buff to make up for getting rid of skullpiercer. The damage won't be as high, more of a middle ground.

  • @SixthOTD +1 I hate disruption. Tired of constantly recharge armor haiz.

    Before disruption: I carry 1 or 2 big batteries and 1 stack of small one

    After disruption: I carry more than that.