Forum Discussion
Okay, time to revisit some stuff.
First, I applaud you for your political awareness surrounding issues like crunch, harassment, etc. Bobby Kotick makes my skin crawl and I'm glad to hear I'm not the only one. On the other hand, when you have such a long list of must-have game features, it seems like you're really handicapping yourself if you start weeding out every single title that comes from a developer who once had a workplace discrimination lawsuit filed against them. I'd be curious to hear you talk more about this.
Second, I'd like to know more about what constitutes a "dead" game. For example, is this a practical matter for you, where you are considering issues like quality of matchmaking, future dev support, etc. Or is it strictly not wanting to sit at the unpopular kids' table? Explain the psychology on that one....
Almost last, I'm coming back to "Considering too that the only way to do well in a BR is to win..." since no one else has. Think about the statement again and tell me if you still believe that it's true or if you would qualify it somehow. I'm not saying that losing is fun and I'm not saying that winning isn't important. I'm not saying that winning shouldn't be the goal. I guess where I'm headed here is that if you use the win as your gold standard, and if you've come out of two-team, slayer-style arena shooters, then yeah, I can see where a game with an average change of winning sitting at around 5% is going to be hard to swallow. But is there no way to adjust expectations around this basic reality? Is there no way to allow for secondary goals, like kills, or k/d, or badge hunts, or what have you? Is there no way to take fun out of a match even if you don't win?
For real lastly, you haven't talked at all about the monetization side of modern, ftp games. What are your thoughts on battlepass? Do you buy stuff from the store? If not is it because you don't see any value, or because you don't want to support a developer who is building a different game than you want to play? Do you prefer the old days when we ponied up $60 at launch and that was the end of the money train?
Ramble away, my friend. I'm curious to read whatever you have to say.
@reconzero wrote:
@Emery_XP
Okay, time to revisit some stuff.
First, I applaud you for your political awareness surrounding issues like crunch, harassment, etc. Bobby Kotick makes my skin crawl and I'm glad to hear I'm not the only one. On the other hand, when you have such a long list of must-have game features, it seems like you're really handicapping yourself if you start weeding out every single title that comes from a developer who once had a workplace discrimination lawsuit filed against them. I'd be curious to hear you talk more about this.
At the moment I've said all I know for now, but I'm glad to know I'm not alone here.
Second, I'd like to know more about what constitutes a "dead" game. For example, is this a practical matter for you, where you are considering issues like quality of matchmaking, future dev support, etc. Or is it strictly not wanting to sit at the unpopular kids' table? Explain the psychology on that one....
It is arguably a bit of both. I do not want to be kicked out or shunned off from communities for liking games made by turds (even if that were never to happen, I'll never be able to relate to them, the same as if I'll never relate to the people who don't really care about it but also aren't so socially conscious and don't have such a close understanding of gender). Technical side, I have seen games that were dead on arrival because of Early Access (another point entirely, but vaguely related).
I've played old school-style arena shooters briefly (even Diabotical, the one shooter that most closely revives Quake, but just with cute robots as the characters). but they're all pretty damn dead, as everyone would rather play Warzone, Apex, PUBG or Fortnite instead - the new hype for shooters isn't so much top fragging in the lobby for a specific time limit, but being the last player standing for potentially longer (often close to infinite) time limit.
Almost last, I'm coming back to "Considering too that the only way to do well in a BR is to win..." since no one else has. Think about the statement again and tell me if you still believe that it's true or if you would qualify it somehow. I'm not saying that losing is fun and I'm not saying that winning isn't important. I'm not saying that winning shouldn't be the goal. I guess where I'm headed here is that if you use the win as your gold standard, and if you've come out of two-team, slayer-style arena shooters, then yeah, I can see where a game with an average change of winning sitting at around 5% is going to be hard to swallow. But is there no way to adjust expectations around this basic reality? Is there no way to allow for secondary goals, like kills, or k/d, or badge hunts, or what have you? Is there no way to take fun out of a match even if you don't win?
Someone quoted here how it's difficult to even get in the top 5 for Apex because of the sheer number of experienced players who use most other players as content for easy kills. In free for all game modes in other shooters, the top 3 fraggers are commended.
In Free For All, if you don't make it at least to the top 3, you haven't really done well, but at least you always have the chance to get there. Just change your play style to dethrone other potential podium players/victors. In Battle Royale, there is no chance to remedy even the most foolish of mistakes for the entire session, such as dying to the ring or wasting loot that you'd need later in combat. This is great for something that's trying to aim for something realistic (or if paired appropriately with something comic, a party game), but for an arcade style shooter, I find this incredibly ill-fitting, and this is why I'm deeply irritated by Apex for not offering anything besides BR and arenas permanently.
In both game modes there's time limits that can be overriden by whoever gets the most number of kills before the time expires in FFA, or whoever becomes the last player/squad standing in BR. Living to fight again in BR means restarting a new session, which is quickly forgotten about, but still counted against you in the game statistics. LIving to fight again in FFA is like trying to go back in time to hijack a series of events, but who cares? The mistake isn't terribly punishing, everyone has a chance to come out in glory, it's not the end of the session if you die, there's still a chance to reach the win condition. The outcome and effort are well and truly rewarded, in BRs, you're left frustrated for not surviving the duration of the match or reaching the top 10 or so.
For real lastly, you haven't talked at all about the monetization side of modern, ftp games. What are your thoughts on battlepass? Do you buy stuff from the store? If not is it because you don't see any value, or because you don't want to support a developer who is building a different game than you want to play? Do you prefer the old days when we ponied up $60 at launch and that was the end of the money train?
Ramble away, my friend. I'm curious to read whatever you have to say.
It is kinda predatory, but I admit I prefer it to DLCs which fragmented the online Battlefield experience (although I'd like it to come back only in specific circumstances such as with The Sims 4, which is now free to play and none of the DLC counts towards completion, rather towards the players' preferred experience).
I also prefer it to pay to win/skip the grind, because that is one of the easiest ways to bring me to financial ruin. Therefore, I prefer a cosmetics-only approach. I spent a fair bit on Fortnite skins, and I'm slightly annoyed I can't grind for some of them without a battle pass, but at least I can play to show off the skins instantly, and I can just enjoy the rest of the game without worrying if the weapon(s) I unlocked are good enough for the fight, like I would in Destiny 2 or Call of Duty. In Call of Duty I'd just simply grind and it's not so fun. I've actually enjoyed myself with Fortnite so much in the past few weeks I leveled up a ton, a lot more than I thought I would. Normally trying to reach specific levels would be a stressful experience to me in other games.
Spending just $60 for an online-first or online-only game to me is unsustainable especially in this economy. There are some games I'm refusing to put any money to in light of scandals, like Call of Duty. I paid only for MWII and donated at least double the base game's cost to RAINN. I'll pay for DLC but only as long as it's for a single player and offline-playable game (like Cities: Skylines or The Sims 4) and DLC just changes the experience, not be a prerequisite for completion or more premade maps(unlike with Destiny 2). I can tolerate DLC for Cities: Skylines and The Sims 4 because of the open-ended and creative-focused gameplay as well as large modding support that may sometimes negate the need for me to buy DLC for additional content.
- 3 years ago@Xubunnytwo I honestly want them working on the Star Wars game, I don't like BR and don't want Respawn to do anything but give more to the non-BR fans. Everything else doesn't have as much hype and/or are created by worse companies than Respawn.
- 3 years ago
I really want Respawn to make a fortune on any other title but Apex Legends. I don't want to play a battle royale (nor do I want to play Arenas), and there are many others out there who don't too. Respawn, out of many companies in the games industry, or even the entertainment industry as a whole, are one of the best, for not enforcing excessive crunch or having ever abused any of their coworkers (and if there has been cases of abuse it's minimized more effectively than with other companies to my knowledge).
It's a shame the rest of the games industry can't keep up with the example Respawn has set with regards to how they run their company. It's also a shame that the entertainment industry also can't keep up with the level of diversity Respawn are deeply committed to (note streaming services' cancellations of shows that feature gay women in prominent positions like Warrior Nun). The only major fault Respawn has is associating with EA. I want better from this godforsaken industry as someone who is only really interested in just playing games, but not battle royale shooters.
- XHelperZ3 years agoHero+
I've heard a new game is in the works that exists in the Apex universe.
I'm expecting it to be kind of like R6 extraction, a PvE game.
Could probably get them a nice amount of money if this is true.
- 3 years ago
@XHelperZI'm not sure if I'll be a fan of extraction shooters. DMZ in Warzone 2.0 has already been panned for the excessive difficulty of AI that really punishes soloist and less experienced players. There are people who find the grind to be enough and don't want to have to be skilled to enjoy the game.
The need to have skill is what's gatekeeping Apex to anyone but the most experienced of shooters, no one can play this game for fun unless they like the BR gameplay loop (which I feel like applies to only either those who are sick of deathmatch or who don't really play shooters). For everyone who plays shooters and/or likes a deathmatch-like loop in multiplayer PvP, BR and extraction shooters like Tarkov and DMZ are torture for them.I need to hear it directly from Respawn that they're working on something for the non-BR fans. Of course there is the new Star Wars game confirmed to be coming out on March, but anyone who isn't into Star Wars and/or souls-likes aren't likely to be interested.
- Asmodeus5663 years agoHero+
Hey there.
I get it and I also think the rest of us get it.
You do not like Apex because it is a BR Game, no problem right.
If you do not like it, do not play it.
Here on the forum we are here to help each other and enjoy the game we like so much and to share idea's on how to improve the game and or to report bugs and technical issues.
- 3 years ago@Asmodeus566 I want more companies to follow Respawn's example for success both within the work environment and for their return of investment on their leading product. I can think of NOTHING that parallels Respawn and Apex Legends' success in this manner, and this is something that deeply saddens and angers me. I want to throw money at a company like Respawn to inspire them to follow the example they have set for the games and entertainment industry as a whole. I don't want to support Apex for its BR-centric gameplay.
- hayhor3 years agoHero@Emery_XP Unfortunately for you BR is currently king. It isn't just apex. Fortnite makes more money than Apex. COD makes more on warzone than regular cod. The majority seem to prefer BR. Eventually this will change but who knows when.
- 3 years ago@hayhor While Fortnite is far more successful than a lot of shooters and perhaps games, being beaten or equaled only by Minecraft I reckon, it has come to a severe cost of workforce wellbeing: polygon.com/platform/amp/2019/4/23/18507750/fortnite-work-crunch-epic-games
I am hoping that Fortnite being slower with updates is as a response to this but it could be more to the fact that Epic are just running out of ideas or something. And Respawn is doing better than most for never having any controversies over the wellbeing of its workers.
The main thing I like about Fortnite is how they try to treat Creative (non-BR) with about as much equality as the main BR game modes, unlike Apex which actively tries to force people into the main BR, neglecting fixes for Arenas and restricting other game modes to being LTMs. The only main BR game mode I like from Fortnite could be heavily disputed as to whether it counts as BR or not - Team Rumble. BR purists would simply consider it as "team deathmatch with unlimited respawns" because to them, the limited lifespan that ends a match upon death is integral to the BR gameplay loop. I'm not a fan of that, especially in games that do not aim for realism.
- 3 years ago
...for those who don't want to spend at least $50/year or two just for a run and gun experience that only Call of Duty reliably offers with plenty of players, why does Respawn refuse to offer such an experience for those players through Apex Legends' strict focus on battle royale? I know battle royale makes them a fortune but many are offended about having to pay such an extortionate price of around $70 for MWII (which is required for just a deathmatch experience at all and for certain weapon/XP boosts)? Aren't some Respawn staff themselves bored of the CoD and/or Quake gameplay loop?
- 3 years ago
@Emery_XPDon’t insult quake and mention it in the same sentence as cod pls 🙂
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