Forum Discussion
6 years ago
I don't see why it would be so hard to create an algorithm that compiles player information and matches them based on key factors such as level, lifetime kills, K/D ratio, time played, Rank, and badges obtained. I don't see any scenario why it makes sense that a PUB match with levelsl 10-100 or 100-200 with a lifetime total of 1,000 kills get into a match with a premade team of people who are all level 500 with 10,000 kills on a single character and 20 kill 4K damage badges. Thats not skill based match making. That leading lambs to a slaughter.
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