Forum Discussion
4 years ago
@hayhor This could be a good addition as a counter balance. They could make each "ping" from seer get louder the closer he is. From a long distance, it wouldn't be much, but close by it would be a distinctive ping. The sound should represent seer's location as well (only via sound, not visually). That way, Seer would have to risk something by using the passive to hunt down enemy locations.
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